A decent combat trick. First strike is an easily
underestimated ability, and every point of power
matters when you've got it. This card can turn
the tide of combat, if you've got enough people
attacking and blocking. It could be pretty
strong in an infect deck as well, since the
-1/-1 counters will then shrink the opposing
creature before it gets to deal damage back. Too
bad infect is a green and black ability, and
this is a white card. But there are artifact
creatures with infect!
Like yesterday's card of the day, Seize the
Initiative lets your creatures defeat things
they have absolutely no business defeating in
combat, in a completely different color to boot.
White specializes in combat mechanics, and so
has an embarrassment of riches in terms of cards
like this. Seize the Initiative's application is
slightly less broad than some of those other
cards, since it is the most effective when the
creature you're targeting has almost the same
power and toughness as its enemy, but it has its
uses. Don't forget that first strike can trump
deathtouch!
Today's card of the day is Seize the Initiative
which is a one mana instant that gives +1/+1 and
First Strike, but having Hyena Umbra released
recently keeps this from being very noteworthy.
The instant speed can be used as a small combat
trick, but other options exist and there are
better cards to take a slot in a deck.
In Limited this isn't a bad option especially
with or against a creature that has Infect and
at a single mana is easy to manage. Not
the first or second pick, but worth playing in a
White Sealed pool and picked up when the in
color choices are reduced in Booster.