One of the classic manlands. For a single mana,
Mishra's Factory can swing as a 2/2, then cease
to be a creature on your opponent's turn to
dodge Wrath effects or sorcery-speed removal. If
you're using it to block, you can also animate
it, declare it as a blocker, then tap it to give
itself +1/+1. And if you have multiples out,
then you can attack with one and pump it with
another.
Of course, all this only works if you don't need
to tap it for mana, and have an extra mana to
pay for the animation ability. And if the
resulting Assembly-Worker gets killed by combat
damage or a sudden kill spell, then you've lost
a land. It's not perfect, but it's a handy
option to have.
Like all of our cards this week, Mishra's
Factory was the originator of a trope in Magic.
On its original release in Antiquities, it was
truly novel, as the concept of lands that did
anything other than provide mana had only been
introduced in Arabian Nights. There has been a
long line of spiritual successors, from Treetop
Village to Mutavault to Stirring Wildwood, but
the Factory still holds up well even after all
this time. It can attack as early as the second
turn, and defend effectively against many cheap
but powerful creatures like Black Knight and
Savannah Lions. Mishra's Factory is a classic
for good reason.
Magic The Gathering Card of The Day: Mishra's
Factory
Welcome back readers today's card of the day is
yet another card we have surprisingly never
reviewed, Mishra's Factory. The factory happens
to be a land tapping for colorless mana and
animate into a 2/2 creature tap itself for
defense and other copies pump the tiny workers.
In standard and extended this card once again
disqualifies itself for being printed so early
in Magic. In eternal this card shines
gloriously, decks such as Pox, control builds
and everything in between, a land and a win
condition rolled into one it is a versatile card
and receives a fair amount of play. In casual
and multiplayer this card is even better it
avoids sweepers like Wrath of God and Damnation
provides an early blocker and the extra damage
needed to finish off opponents. In limited once
again barring the unlikely duel deck draft this
card is not going to see much limited play
although it would be a solid card.
Today's card of the day is Mishra's Factory
another from Elspeth Vs.
Tezzeret that hasn't been legal in Standard or
Extended for quite some time. Mishra's
Factory was a great card when it came out and
clearly inspired the lands that followed such as
Mutavault. Being an artifact it benefits
from any boosts in an Esper or Mirrodin theme as
well as potentially being vulnerable to the most
removal options. This is one of the
classics and a great card in the formats that
allow it.
For Limited, in the rare instances where you may
play it, this is very useful card that can and
should be run in any deck as it has no major
drawbacks. It can add colorless mana or
become a creature as needed on offense or
defense. Overall one of the better cards
to see in an opening hand and works in any color
combination.