Calling back to the now-obscure and surprisingly
powerful Mask of Memory, Infiltration Lens is a
little different - not requiring the creature to
actually deal damage is an interesting twist,
especially the times it gets blocked by
something bigger and you happen to draw
Lightning Bolt. I think it's also funny
that Infiltration Lens dissuades your opponent
from continuous blocking with a River Boa or
some other regenerator. Since it doesn't
actually boost power and toughness, it's not so
attractive for very fast aggressive decks, but I
think it will be a lot of fun to play around
with (I'm getting the Fat Pack on Friday -
hopefully I'll get one!).
Today's card of the day is Infiltration Lens
which is already drawing some comparisons to
Skullclamp which was also an uncommon equipment
from the previous Mirrodin block. Both
allowed you to draw two cards, but Lens requires
the creature be blocked instead of going to the
grave.
Barring Lure effects the opponent can simply
avoid blocking which means the best thing is
building a deck that is designed to make that a
very difficult choice for them. Creatures
that have to be blocked, poison counters,
effects when not blocked, high damage, or other
options exist and with the very low cost of
Infiltration Lens expect to see it appear in
quite a few decks of different styles.
For Limited, as in any format, draw power is
never a bad thing and with the abundance of
Infect this is an excellent card.
Equipment support exists as well, most often in
White, to make several other creatures in
benefit from such a low cost card and there is
always Metalcraft to think of. There is
little reason not to run this in any deck in
Sealed and it should be a fairly high pick in
Booster draft as well.