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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Semblance Anvil
Image from Wizards.com

Semblance Anvil
Scars of Mirrodin

Reviewed September 30, 2010

Constructed: 2.75
Casual: 3.60
Limited: 2.50
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Semblance Anvil

This one's a bit tricky. For one, it can drop the mana costs of a good precentage of your deck, by a considerable amount. On the other hand, you have to exile a card out of your hand. So if it eats a Naturalize, you've been 2-for-1'd. And even if you manage to cast every card out of your hand on the cheap, well, you've just emptied your hand all the faster. So now your opponent knows you're not holding a counterspell or a combat trick, and you're basically at the mercy of the top of your deck. The payoff is that you get a huge rush of tempo by getting to cast an assualt of sorceries, an armory of artifacts, or a crowd of creatures far sooner than your opponent was prepared to defend against it... if you even have that many cards of the same type in your hand at the time. Remember, you had to exile one to imprint onto the Semblance Anvil. And also remember, if you get a card for cheap, but had the extra 2 mana to pay and didn't have anything else to spend that 2 mana on, you would have been better off not casting the Semblance Anvil at all and keeping the imprinted card. The benefits this card promises are great, but I'm concerned about the hoops you have to jump through to get them.

Constructed- 2
Casual- 2.25
Limited- 1.25
Multiplayer- 2

David Fanany

Player since 1995

Semblance Anvil

Semblance Anvil reminds me a lot of Cloud Key, which was a very powerful card that never made too much of an impact in sanctioned formats. Since the Anvil makes you lose a card, which is gone forever if it gets Shattered, I suspect that a lot of risk-averse players won't really go for it. Like the Key, though, I'm expecting it to appear in other places; anybody who plays Dragonstorm or other spell-heavy archetypes in more casual settings will go for this just for the potential of the high reward. Might I suggest pairing it with Duress to get any Naturalizes and such out of the way first?
 
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Semblance Anvil
 
Welcome back readers today's card of the day is an interesting artifact from Scars of Mirrodin, Semblance anvil allows you to imprint  a nonland card on it and allows you to cast spells for up to two generic mana cheaper if they share a permanent type. This reminds me of Cloud Key but a more explosive, easily exploitable Cloud Key. The potential to make all your artifacts highly reduced or in some cases free, is a temptation to great to pass over. In standard this card could see play as a way to spam Myr creatures, enable metalcraft, reduce planeswalkers costs and this isn't even touching the tip of the iceberg. In extended and eternal this card could see play as a combo enabler, trading two cards for the reduction of your spells is good but I'm not sure if its good enough to break into the broken range. In casual and multiplayer this card basically allows decks to get to their good stuff faster as well as fueling degenerate combo decks, really it is up to your imagination this card can be sick. In limited I'm not sure how to value this card, if you run a lot of cheap cards it can accelerate you but imprinting may be a problem. Overall a card with so much potential it makes my head spin.
 
Constructed: 3.0
Casual: 4.0
Limited : 2.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Semblance Anvil which is a three mana artifact with Imprint that reduces the cost of spells you cast by two that share a type with the card exiled by Imprint.  Often the best choice will be an artifact creature since it will share a type with both artifacts and creatures giving a single reduction to both.  This is a fairly powerful form of acceleration that requires good draw power, more expensive cards, or some combination of the two to get the most use out of.  With extra cards, even lower cost ones, the reduction allows them to be swarmed quickly while playing for acceleration lets big threats get out much earlier.  Either way this is a solid addition to combo decks and is quite playable especially for an artifact theme.
 
For Limited this works quite well to fuel Metalcraft and help bring out some of the bigger artifacts in the set.  The only choice for removal is going to be some kind of artifact and an artifact creature if possible as the bulk of the set is artifact based.  Semblance Anvil works best the earlier in the game it is played and makes a horrible topdeck later on which weakens it considerably and any card exiled is likely to be the only copy available in your deck, so choosing carefully is more critical than in Constructed formats.  A good first choice in Booster and an easy inclusion for Sealed, but the power is a bit more subtle than some of the flashier cards in the set.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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