The successor to Mogg Fanatic. I personally like
Ember Hauler better, because a 2/2 for two is
better in combat than a 1/1 for one, even back
when the Fanatic could take down 2-toughness
creatures. Ember Hauler can hit the opponent for
two without sacrificing itself. Sure, it can't
hit anything for four damage, but it's a fine
creature regardless.
Although white usually gets the best of the
aggressive creatures in new sets, red can
generally hold its own too. In fact, Ember
Hauler may be destined to join the gallery of
red's all-time greats. Like Mogg Fanatic and
Goblin Legionnaire before him, this guy attacks
efficiently and also gives his controller a
measure of control over combat. This kind of
versatility wins games against both aggressive
and controlling decks alike.
Today's card of the day is Ember Hauler which
is a two mana 2/2 Goblin that can be sacrificed
for one to deal two damage to a target creature
or player. A 2/2 Goblin for two mana isn't
that bad and having an effect that can be
chained to removal is a nice touch or finisher
for an opponent on the ropes. The double
Red keeps it squarely in the realm of mono-Red
decks, but in that context it does the job well
and should generally be played in both very
aggressive Red and goblin decks.
For Limited the double Red is the biggest
drawback as it will often keep this from seeing
play when it will make the most impact.
Even with that limitation it can still be used
to support other burn cards to take out bigger
creatures or as a very inefficient Shock later
in the game which does allow some versatility.
If your deck in Sealed is going to be primarily
Red playing Ember Hauler is an easy choice, but
the less Red in the deck the less appealing this
card becomes. In Booster it can be drafted
alongside better removal choices as a three mana
two damage spell attached to a creature is still
playable, but not as useful as the more common
Lightning Bolt.