A 1/1 black creature for 1 colorless mana, that
effectively has the downside of an artifact
creature (a Shatter will kill it), but not the
upside (won't benefit from Tempered Steel or
Steel Overseer, you can't block nonblack
intimidate creatures with it). Pretty bad, until
you remember that this isn't a creature, it's an
Equipment with a free creature. Which means you
can chump block or sacrifice the creature, and
still have the Equipment to give +1/+1 to
another creature. Not a big bonus, but not bad
for its cost. Sometimes that extra one is just
what you needed. And furthermore, the Flayer
Husk is a good, cheap artifact that's unlikely
to get blown up, in order to contribute to
Metalcraft. You can't do much better than that
for one colorless mana.
Not the most spectacular equipment ever, but a
reasonable card nonetheless. It won't have quite
enough impact to break into a constructed world
with mythic swords and the like, but anything
that wants creatures to come into play or
creatures to sacrifice will like it. I'm also
intrigued by the fact that living weapon cards
allow you to play equipment in an otherwise
near-creatureless deck; something to investigate
somewhere down the line, perhaps.
Today's card of the day is Flayer Husk which is
a one mana equipment that gives +1/+1 at an
equip cost of two and has the new Living Weapon
mechanic that causes it to come into play
attached to a 0/0 Black creature. This is
a very effective 1/1, especially for mono-Black
sacrifice style builds, as it both gives an
early creature that can easily be sent to the
graveyard by moving the equipment and something
to power up later creatures in the deck if the
germ dies early. While there are several
options for both Black and artifact builds to
run at a single mana this creature leaving
behind an equipment for later use should make it
a popular choice for quite some time.
In Limited any one mana 1/1 is useful and the
efficiency this offers can't be ignored.
Any deck can play this and there should never be
a
reason to leave this out of your deck in Sealed.
For Booster a common
1/1 can be drafted once the packs have become
light on removal and big threats as it is often
the early game threats that set the pace of the
game. The +1/+1 may not seem like much as
an equipment choice, but using it on the third
turn to enhance your turn two Flensermite,
Plague Stinger, or other creature with Infect
can be a huge advantage.
Welcome to another great card of
the day here at Pojo.com! Today we are taking a
look at Flayer Husk from Mirrodin Besieged. The
Flayer Husk is a one generic cost artifact
equipment with living weapon that gives equipped
creature +1/+1 and has an equip cost of 2
generic.
I personally think that Living Weapon is one of the most
interesting abilities to come along in a long
time. The ability to generate a creature and
have it become equipped by an artifact when you
drop it is pretty cool. The best part is that
with the abilities that exist that can pump up
creatures and tokens, these guys can exist long
after the equipment once removed. And what is
better, one of those creature/token pumpers out
means that these guys can be so easily exploited
under a Doubling Season. Another great way to
exploit them is with the Mirrorworks artifact
from Mirrodin Besieged. With this out, you pay
two generic mana and copy an artifact when it is
cast, this means double the equipment, which
spawns another token. May not be a game winning
strategy on its own, but it sure sounds like a
lot of fun!
All in all, a great new series of cards, which I hope
to see more of in New Phyrexia.