Rot Wolf's draw ability is complicated by one
slightly counter-intuitive fact: the Wolf needs
to STILL be in play when it's quarry dies for
you to get the card. But in the same color as
Withstand Death, Mirran Mettle, and Vines of
Vastwood, that shouldn't be too hard, right?
Maybe throw a Totem Armor Aura on it and go to
town-- your opponent will want/have to chump
block it eventually, and then you start drawing
cards! And if the Aura was Snake Umbra, you draw
cards either way! This is starting to sound
pretty sweet, even before we take infect into
account, which halves the time Rot Wolf needs to
finish off an opponent, and ensures that even if
your opponent's blocker manages to kill the Wolf
and live, it'll be permanently shrunk.
And even if you're not attacking, Rot Wolf makes
an excellent blocker. The two -1/-1 counters are
a serious threat to an attacker, and the
prospect of you trading a combat trick for the
attacker and drawing a card for doing so should
scare most folsk into keeping their beatsticks
at home.
I like the looks of Rot Wolf, for some of the
same reasons I mentioned earlier this week with
Phyrexian Rager. Although Tsabo Tavoc's little
brother is on-color for infect, he's not
on-keyword. Rot Wolf also extends the deck's
unofficial theme of "hurts if you block, hurts
if you doesn't." Its art might also be the
scariest of any Wolf I've seen so far. What's
not to like?
Welcome back readers today's card of the day is
Rot Wolf a decent infect creature from Mirrodin
Besieged. Drawing cards is powerful and most
cards that allow you to draw more cards are
decent to good. Rot wolf is a 2/2 infect body
which is about average for each creature dealt
damage by it is put into a graveyard you may
draw a card. In standard green infect decks have
not taken off yet and I am unsure of their
future making this card hypothetically average
in standard. In extended and eternal infect
decks featuring green have not appeared and I
don't expect them to over outside maybe a green
stompy deck. In casual and multiplayer this card
can detract attention and hold back small
attackers, providing card advantage is always a
good thing in multiplayer. In limited its a
solid creature in green based infect decks and
even in normal green deck can hold the fort and
be an effective creature a high draft behind
Blightwidow. Overall a decent infect card but I
doubt it has any applications in constructed.
Today's card of the day is Rot Wolf which is a
three mana 2/2 with Infect that allows you to
draw a card whenever a creature dealt damage by
it is put into a graveyard that turn. This
combines well with cards that have the creature
deal damage and the cost is already on par for
an Infect creature. If used with cards that
allow it to effectively remove
creatures while staying in play and keep cards
in hand it is well worth using and could see
play in a variety of builds.
For Limited this works very well when drafted
alongside Wing Puncture or Livewire Lash, but
even without those the option of drawing an
extra card from a trade is generally a good
thing. This should be a higher pick in Booster
as a creature that can give you a card
advantage. In Sealed it should be either an
automatic inclusion for a mono-green deck or one
of the cards to consider when looking at a
second color as it only has one Green in the
mana cost.
Welcome to another
Card of the Day review here at Pojo.com! First I
would like to say thank goodness it is FRIDAY!!!
Be sure to get out to your local Magic shop and
participate in FNM and earn yourself a promo
card! Now back to the review. Today we are
taking a look at Rot Wolf from Mirrodin
Besieged. Rot Wolf costs two generic and one
green mana. Rot Wolf is a 2/2 with infect that
whenever a creature dealt damage by Rot Wolf
this turn goes to the graveyard, draw a card.
The Rot Wolf is an amazing card and I know has found a
home in numerous green based infect decks. The
ability to draw after killing something off is
such a nice advantage. It also doesn’t hurt that
he is a 2/2 for only three mana. There seemed to
be some unbalances of some infect cards, where
you really didn’t get what you put into it. But
Rot Wolf helps fix this problem. Not mention
that players may not want you to gain card
advantage by losing a creature, and may instead
opt to let the Rot Wolf through. This almost
certainly could spell defeat with some properly
timed Giant Growths.