Once this thing hits the board, you will get
card advantage off of pretty much anything your
opponent does. Your opponent draws for his turn,
you draw two. Opponent plays a cantrip, you draw
two cards. Your opponent will pretty much never
be able to win any war of attrition as long as
this guy is on the board, because you'll always
be drawing plenty of extra gas with which to
meet him blow for blow and still pull ahead.
That, combined with the fact that the Sphinx is
a 4/6 flyer for a decent price, makes it the
perfect win condition for a control deck. And lo
and behold, the Sphinx is a blue creature! Blue
loves to play control! I think we have a winner!
Apparently, this card wasn't rated that highly
when it first came out, which is a genuine
surprise to me - it's a big creature that gives
you card advantage, just like a Titan. I think
some people were taking the (flawed) argument
that "big creatures have to be the Titans to be
'good'" a little too literally. Now that many of
us have had a chance to see Consecrated Sphinx
in action, it seems likely that it will actually
enter the pantheon of expensive creatures that
changed the world, alongside the Invasion
dragons, the Kamigawa dragons, and, yes, the
Titans. Drawing more cards than the opponent has
always been a reliable way to win games,
especially when coupled with a powerful
creature. The Sphinx is more of the type of card
that keeps you on top once you're at the stage
where you can cast it, although it's also very
hard to recover from when you manage to land it
early via green ramp spells or Sphere of the
Suns. And have you seen how ridiculous this
thing gets in multiplayer?
Today's card of the day is Consecrated Sphinx
which is a six mana 4/6 with Flying that allows
you to draw two cards whenever an opponent draws
a card. While somewhat high in cost this
being Blue should help in reaching that stage of
the game and reduce the constant threat of
creature removal. The degree of card
advantage this offers nearly guarantees a
victory if it can be kept in play and it works
with a large number of existing Blue or Black
cards. Anything that forces your opponent
to draw would benefit you more than it would
your opponent and if your opponent has no cards
in hand Reckless Scholar has no drawback at all.
Overall this Sphinx is quite solid and even if
it only lasts into your opponent's next turn you
gain card advantage from playing it, so it can
definitely make an impact.
For Limited a large creature with Flying that
generates easy card advantage is an absolute
first pick in just about any pack. All
three aspects win games in the format, so having
them in one creature should be the start of your
deck in either Sealed or Booster. Even if
your Sealed pool is weak in Blue this is the
kind of card that is worth playing and in
Booster a second or third pack is not too late
to start drafting into the color. Drawing
an extra two cards on each of your opponent's
turns is an incredible advantage and the six
toughness should be difficult for them to
remove.
In Multiplayer being able to draw cards for
every opponent is a big benefit, but it makes
the Sphinx a target for every other player as
well. Including at least one source of
Shroud or Hexproof in your deck is well worth it
to protect your investment.
Welcome to
another card of the day review here at Pojo.com.
Today we take a look at Consecrated Sphinx.
Consecrated Sphinx is a 4/6 flier that costs
four generic and two blue mana. Consecrated
Sphinx has an ability that says whenever an
opponent draws a card, you may draw two cards.
Consecrated Sphinx is useful for when your opponent is
drawing a lot of cards, you can draw more.
However, you need to be careful not to end up
decking yourself out. Using Consecrated Sphinx
and Blue Sun’s Zenith together can cause you to
draw a lot of cards, should you target you
opponent. This is also helpful if you have Jin-Gitaxias
out and have no maximum hand size.
Another handy combo using the Consecrated Sphinx
is using it in combination with Jace Memory
Adept and Zombie Infestation, with the Elixir of
Immortality as the way to reshuffle. This can
help you gain a huge hand size, discarding them
for a bunch of 2/2 zombies, and reshuffling them
in, while milling away your opponent.
Consecrated Sphinx is really good for card
advantage, since every time your opponent draws,
you get two cards. Even without combining the
Consecrated Sphinx with other cards.