This card's main function is to act as an
unblockable 1/1. Except an actual unblockable
1/1, like Tormented Soul, could carry Equipment
or Auras and hit for more than 1, while those
cards won't help the Fireslinger sling more
fire. In a bloodthirst deck, the Fireslinger is
great, because you can tap it, play your
bloodthirsty creatures, and then swing for your
turn (if the bloodthirst creature also had
haste), but other than that, there really isn't
much call for this little guy.
A 1/1 creature that only shoots players may not
seem too impressive at first glance, not
compared to red's Lightning Bolts and Grim
Lavamancers. This little guy definitely has a
place, though. Short a Circle of Protection or
Arrest or something like that, he will always
deal one damage every turn. That's often called
"inevitability" - not the fastest inevitability
around, but still worth noting. Making sure your
bloodthirst creatures always enter the fray with
+1/+1 counters on them may end up being his most
common use, and a pretty worthwhile one in
limited or casual play.
Welcome back readers today’s card of the day is
the exceptional blood thrist enabler Goblin
Fireslinger. While it lacks the versatility of
real Tim cards pinging a player is not a
bad deal. In standard there are no popular
bloodthirst decks and goblin decks wouldn’t
touch this with a ten foot pole making its
impact on standard nonexistent there are simply
better and more efficient cards. In extended and
eternal formats the same principle applies any
format with one drop’s such as Wild Nacatl and
Grim Lavamancer has no need for cards like
Goblin Fireslinger. In casual and multiplayer in
almost all situations cards like Prodigal
Pyromancer and its kind are better investments
even if this comes down cheaper there is not a
lot of room for a card such as this as it can
only hit players. In limited this guy is nuts,
not like Doom Blade or other removal nuts but a
solid bloodthirst enabler that unopposed could
theoretically win the game for you. I wouldn’t
draft this highly but if I am going for a blood
thirst deck I would prioritize this card.
Today's card of the day is Goblin Fireslinger
which is a one mana 1/1 that can tap to deal one
damage to target player. This is a very
solid addition to goblins, burn, and Bloodthirst
themes that is playable in any stage of the game
which isn't always true for other 1/1 creatures
or goblins. At the very least this will
see play in clan decks which have Goblin
Arsonist and Goblin Grenade in the same set to
keep them strong for the upcoming year.
In Limited this common works with other goblins,
but really excels alongside Bloodthirst and in
any game that gets to the stalemate stage.
While it isn't removal it can be picked up
relatively early and frequently in Booster as
support to most Red designs and every Sealed
deck running the color should be able to benefit
from a 1/1 with such a useful ability.
Welcome to
another great card of the day review here at
Pojo.com! This time around we have a look at
Goblin Fireslinger from M12. This little common
is a 1/1 for just one red mana. He has a tap
ability that deals one damage to target player.
This guy is probably one of the most sought after
commons from M12. The reasoning behind that is
how quickly he can begin dealing some steady
damage, and the fact that the damage ultimately
feeds Bloodthirst decks.
That’s right, this little guy is the easy road to some
big baddies, and he is just a simple common
card. Outside of this, as stated before, he is a
fast and steady source of damage. One damage may
not seem like a lot, but imagine if three of
these guys were to hit the table by turn two.
That would become three constant damage every
turn. That kind of streaming damage combined
with any other damage you could sling adds up
quickly to a potential win.