Like Tuesday's Consecrated Sphinx, Azure Mage
goes a long way to ensure that you never run out
of gas. Though the Mage requires you to pay four
mana for each card, she allows you to restock
your hand once it's run dry, and at instant
speed. And as a 2/1 for two, she can also be a
solid attacker should you need one, though
you'll never feel good if your Azure Mage ends
up trading with a Goblin Piker, or even a Barony
Vampire.
Is Azure Mage the fair Dark Confidant, or just
the Confidant with better art? (Yeah, I went
there. Twice. Come get me!) Regardless, it's
pretty clear that the two cards' appeal overlaps
in a lot of ways, namely letting decks that are
more control- or card advantage-oriented play
proactively. Proactive play is not just a
benefit for aggro decks - a wise man once said
that there are no threats, only wrong answers,
and all too often other control decks won't be
prepared for an aggro-style creature that also
finds you your answers. They should be, but they
won't always be. Since you don't get full value
from her until the mid-game, Azure Mage won't be
as dominating as Dark Confidant was and is, but
don't kid yourself: she is capable of just as
great things.
Today's card of the day is Azure Mage which is
a Blue two mana 2/1 that for four mana allows
you to draw a card. As this doesn't
require any other kind of payment it is fairly
effective despite costing quite a bit of mana
and can be used as part of infinite
combinations. Blue can certainly stall
until that is available and this mage
compliments a countermagic theme well by drawing
more or using untapped mana when a counter isn't
needed. Overall this is a solid addition
to a draw or control deck and will be played.
In Limited the format tends to build up a large
supply of lands before a game ends and being
able to use the effect on this twice isn't
unlikely at all. The card advantage can be
a big help in the middle and later stages of the
game which makes it a decent topdeck. Even
without the effect a 2/1 for two on the second
turn is playable as an aggressive move should
the opening present itself. In either
situation the card is useful and should be
included in any Blue build in Sealed and is
worth a fairly early pick in Booster if Blue is
your main color.
Welcome to this
Friday edition of Card of the Day here at
Pojo.com! We wrap this week up with Azure Mage
from M12. Azure Mage is a blue uncommon and is a
2/1 for one generic and a blue mana. Azure Mage
has an ability that says pay three generic and
one blue mana to draw a card.
While the card draw ability is a little expensive, it
doesn’t require tapping, which makes it worth it
if you have the mana. The easiest solution to
that problem is Training Grounds, meaning you
need only pay two mana (one blue mana if two
Training Grounds are out) to draw a card. This
combos very nicely with cards like Jace’s
Erasure.
Not any card that will likely alter the landscape
of the game, just a decent card that is an
uncommon.