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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Azure Mage
Image from Wizards.com

Azure Mage
M12

Reviewed August 19, 2011

Constructed: 3.25
Casual: 3.40
Limited: 3.75
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Azure Mage

Like Tuesday's Consecrated Sphinx, Azure Mage goes a long way to ensure that you never run out of gas. Though the Mage requires you to pay four mana for each card, she allows you to restock your hand once it's run dry, and at instant speed. And as a 2/1 for two, she can also be a solid attacker should you need one, though you'll never feel good if your Azure Mage ends up trading with a Goblin Piker, or even a Barony Vampire.

Constructed- 2.5
Casual- 3
Limited- 4
Multiplayer- 3


David Fanany

Player since 1995

Azure Mage
 
Is Azure Mage the fair Dark Confidant, or just the Confidant with better art? (Yeah, I went there. Twice. Come get me!) Regardless, it's pretty clear that the two cards' appeal overlaps in a lot of ways, namely letting decks that are more control- or card advantage-oriented play proactively. Proactive play is not just a benefit for aggro decks - a wise man once said that there are no threats, only wrong answers, and all too often other control decks won't be prepared for an aggro-style creature that also finds you your answers. They should be, but they won't always be. Since you don't get full value from her until the mid-game, Azure Mage won't be as dominating as Dark Confidant was and is, but don't kid yourself: she is capable of just as great things.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Azure Mage which is a Blue two mana 2/1 that for four mana allows you to draw a card.  As this doesn't require any other kind of payment it is fairly effective despite costing quite a bit of mana and can be used as part of infinite combinations.  Blue can certainly stall until that is available and this mage compliments a countermagic theme well by drawing more or using untapped mana when a counter isn't needed.  Overall this is a solid addition to a draw or control deck and will be played.
 
In Limited the format tends to build up a large supply of lands before a game ends and being able to use the effect on this twice isn't unlikely at all.  The card advantage can be a big help in the middle and later stages of the game which makes it a decent topdeck.  Even without the effect a 2/1 for two on the second turn is playable as an aggressive move should the opening present itself.  In either situation the card is useful and should be included in any Blue build in Sealed and is worth a fairly early pick in Booster if Blue is your main color.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

      Welcome to this Friday edition of Card of the Day here at Pojo.com! We wrap this week up with Azure Mage from M12. Azure Mage is a blue uncommon and is a 2/1 for one generic and a blue mana. Azure Mage has an ability that says pay three generic and one blue mana to draw a card.

     While the card draw ability is a little expensive, it doesn’t require tapping, which makes it worth it if you have the mana. The easiest solution to that problem is Training Grounds, meaning you need only pay two mana (one blue mana if two Training Grounds are out) to draw a card. This combos very nicely with cards like Jace’s Erasure.

      Not any card that will likely alter the landscape of the game, just a decent card that is an uncommon.
 
Limited: 3/5
Casual: 3/5
Constructed: 3/5
Multiplayer: 2/5


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