On its own, Druidic Satchel is pretty solid. You
man not know if you're getting a 1/1, a land, or
2 life, but you'd hardly be disappointed with
any of those outcomes. The land will help speed
up your curve as well as possibly fix your
colors, and the life and tokens will help hold
off an opponent's onslaught, slowing the
opponents down. thus, Druidic Satchel is a
perfect card for slower decks that need time to
build up.
Druidic Satchel becomes even more amazing if you
can somehow control the top of your deck. Scry
is the obvious solution, but M11 will be
rotating out of Standard soon. The same can be
said for Oracle of Mul Daya or Mul Daya
Channelers. Hopefully Innistrad gives up a
decent way to manipulate the tops of our
libraries. And outside of Standard, there'll
always be Sensei's Divining Top, Counterbalance,
Skill Borrower, etc.!
The first time I saw the art for this card, I
expected some sort of riff on Jandor's
Saddlebags. Then I managed to read it, and
realized it actually has even more potential
uses. The details of the text remind me a lot of
Coiling Oracle, which was an all-star in its day
as long as you could pay its mana cost (back
then, it was easier than you might think). This
card is even easier to cast, and gives a bonus
of some kind regardless of the exact content of
your deck. Combine it with something that lets
you know the top card of your library, or lets
you copy or repeat activated abilities, and
you've got the makings of a fun deck. My only
regret is that they couldn't find a way to make
it emulate Alicorn Lance or Rainstorm - maybe in
M13!
Welcome back readers today’s card of the day is
an interesting artifact from Magic 2012 Druidic
Satchel. This satchel always gives you
something although without library manipulation
you can never be quite sure of what you’re going
to get, obviously this adds excitement and also
a certain level of inconsistency. If you
pack your deck with creatures you’re rewarded
with more creatures, the life gain of hitting a
non land is largely irrelevant but the mana
acceleration could be useful in conjunction with
something like Oracle of Mul Daya if you manage
to hit a land. In standard and
modern/extended I don’t see this card lending
itself to any decks it slightly expensive and
the mana cost to activate could be a real pain I
don’t foresee it seeing much play but
possibly fringe play. In eternal formats no
chance it doesn’t do enough against decks that
can combo turn two or three and just kills you.
In casual and multiplayer this is a handy
artifact most perfectly suited for Commander.
Also being able to sculpt your activations by
running a deck with only creatures and lands
could be interesting while not insanely
powerful. In limited im torn it’s not always
guaranteed but anything other than the life gain
would benefit most decks and it’s colorless so
it can fit anywhere. Overall a fun casual card
with little to no constructed applications.
Today's card of the day is Druidic Satchel
which is a two mana artifact with an activation
cost of two that has a different effect based on
what card is revealed from the top of your
library. The 1/1 saproling gained from
revealing a creature card is a decent effect for
the cost and the noncreature or nonland effect
of gaining two life is better than nothing, but
neither is likely to win a game and are more
along the lines of stalling. The middle
effect of putting a revealed land card directly
into the battlefield is nice for acceleration
and deck thinning, which makes it more effective
in most situations. With cards like Ponder
to arrange the library you can time the
activation to best suit your current needs and
make the most out of what is available.
Overall this is a solid card that offers several
beneficial effects that despite being somewhat
up to chance still leave the card playable and
it may rate a few slots in some decks for the
potential card advantage aspects it offers.
For Limited the chance to get tokens or extra
land into play on a colorless card make this
worth using in any deck in the format.
There is often an excess of mana and no real
drawback to using the effect, so in Sealed it
works alongside any build and can safely be
picked first in Booster. As a deck in this
format will most likely consist primarily of
creatures and lands the saprolings and deck
thinning will be an advantage most opponents
find themselves hard pressed to overcome.