A simple kill spell. Two damage to a creature
and 2 life for two mana. The double black
restricts this is much the same way as Sign in
Blood, but any deck that's at least half-black
will have no trouble running this. The only
problem is, Doom Blade and Go for the Throat
exist. Why would we pay BB to get 2 damage when
for 1B we could destroy outright and not have to
fear creatures with 3 or greater toughness? The
life gain is the only advantage of running
Sorin's Thirst... and we know how newer players
overvalue life gain. This will be a fine card to
pick up in Limited to help swing the war of
attrition in your favor, but in 60-card formats,
the discerning Black mage will usually find
something better for his creature-destruction
needs.
Mechanically, Sorin's Thirst is a fairly
straightforward card: not as broadly applicable
as Doom Blade, but the couple of extra life
points can be useful against decks that want to
win through creature damage or burn spells. Doom
Blade is more powerful in an unknown or large
creature-dominated environment, but Sorin's
Thirst is an interesting alternative against
smaller creatures with an occasional upside.
It's also Exhibit A for just how scary comic
book or graphic art-styled visuals can be.
Anything that successfully combines the shadowy
menace of 19th century vampire literature with
the hard edge of modern fantasy comics gets my
vote.
Welcome back readers today’s card of the day
bites, get it? Sorry bad joke. Sorin’s Thirst is
an instant creature kill card requiring double
black and not guaranteed to kill more
troublesome creatures. In standard,
extended/modern, and eternal formats I
would never play this card, off the top of
my head, Doom Blade, Smother, Go For The
Throat, Terror and Shriekmaw are better cards
to play stay far away from this at all costs. In
casual and multiplayer the same sentiments apply
why deal two damage when you can kill a
creature? And why use single removal which
is bad in multiplayer when you can use cards
like Damnation, Mutilate or even Black Sun’s
Zenith and Lifes Finale. In limited ah well in
limited the adage any removal is good removal is
true here being double black hurts a bit but
overall this is a solid card in limited
decks. That being the only place it shines.
Overall a horrendous card outclassed by nearly
anything except in limited, its good in limited.
Today's card of the day is Sorin's Thirst which
is a two mana Black instant that deals two
damage to a target creature and gains you two
life. As Black has a pool of two mana
spells that are far more likely to actually
remove a target creature instead of just dealing
two damage this really isn't likely to make much
of an impact even with the gain of two life.
It could support other removal or creatures in
combat, but the possible two for one in the
design step is not overly efficient or a winning
strategy. Overall this isn't a bad card,
but Black has better options for removal and
there shouldn't be many decks with a need to
include this particular variation of the theme.
In Limited where removal is at a premium and
even trading a creature with a card against a
big threat is often the only way to handle a
threat this is a solid card. The life gain
isn't a bad addition and two damage can make an
impact more often than not. While not a first
choice in most packs of Booster it can easily be
taken in the next few picks if your deck is
looking to be mono-Black or close to it.
For Sealed the double Black casting cost holds
it back from removing the early game threats
that are most likely to have two toughness.
It can be played later on and shouldn't be
overlooked if your build contains a large enough
supply of Black mana as almost any removal is
worth using in the format.