Tired of getting your spells countered and your
finest-planned attacks lost to combat tricks?
Grand Abolisher is an excellent two-drop that
will pre-empt all of that unpleasantness in a
way that sort of reminds me of Samurai of the
Pale Curtain. With this on the board, you can
safely charge in to just about any combat
knowing full well your opponent has no
surprises. In addition, if your opponent has
activated abilities that allow him or her to go
"end of turn, [do X]" every turn, Grand
Abolisher will shut that down, forcing them to
tap out on their own turns-- or more likely,
forget that there's no use in not tapping out on
their own turns and end up losing out on the
opportunity.
The Abolisher's only downside is that it's a
mere 2/2-- your opponent will have to cast the
Shock on his own turn to kill it, but the
Abolisher will be dead just the same.
I remember when I first saw this card's game
text, almost word for word, on Visions' City of
Solitude. I am so old. I'll probably never get
used to thinking of this as a white ability -
doesn't it make more sense for green to hose
counterspells rather than one of blue's allies?
- but even so, this card is powerful enough to
make it worth making space in white decks. It
doesn't seem quite as necessary in Standard,
where the most dangerous activated abilities
tend to be on planeswalkers, although it's worth
noting that it lets you destroy Batterskull
during your turn. It's all but certain to make
appearances in older formats, where it
basically turns off everything
from Counterbalance to Words of Wind.
Welcome back readers today’s card of the day is
a fantastic “hate bear” as in a 2/2 creature for
two mana that hates on opposing strategies, in
this case Grand Abolisher stops opponents from
activating abilities and casting spells on your
turn. In standard it’s a decent white weenie
card that can muck up combat among other things,
in extended/modern and legacy this card is much
more viable as hate bears see quite a bit of
play and this one prevents a large amount of
shenanigans. Perhaps seeing play in a white
weenie or death and taxes style deck. In casual
and multiplayer this stops shenanigans such as
those in combat and other effects while leaving
you open to exploit your opponent’s lack of
plays. The fact it is also a cleric is relevant
as clerics have a following and a tribal theme
you can work with and tribal is always popular
in casual. In limited its great at stopping
combat tricks and besides that it’s a solid
bear. Overall a powerful card that will see a
decent amount of play and is an interesting
twist on messing with opponents.
Today's card of the day is Grand Abolisher
which is a two mana White 2/2 that prevents
opponents from casting spells or activating
abilities of artifacts, creatures, and
enchantments during your turn. Shutting
down combat tricks, countermagic, and many other
options with a single card that requires no
upkeep is a very effective tool and if combined
with Hexproof or Shroud can be really
problematic for some opponents. It may get
countered outright and removal can be used on
any other turn, but for such a low investment
there is no real negative to playing this at
least in the sidedeck if you want a
psychological edge. Overall this is a card
that will see play in White decks as an
annoyance, particularly against Blue, and might
make a big impact depending on how the metagame
shapes up.
For Limited a two mana 2/2 isn't bad, though the
double White is a bit of an issue that may
prevent it from being played early in multicolor
decks. In addition protection for it may
be unavailable, though your opponents will have
fewer cards to use on your turn and can adjust
accordingly for most options in the format.
Even with those concerns this is a decent card
that doesn't have any real drawback which makes
it a fair first pick in Booster, though weak
compared to other rares. For Sealed as
long as you have enough White mana to run it
reliably there is no reason not to include it in
your deck.
Welcome to
today’s card of the day here at Pojo.com. Today
we are taking a look at Grand Abolisher from
M12. Grand Abolisher is a rare 2/2 for two white
mana that says that during your turn, opponents
cannot cast spells or activate abilities of
artifacts, creatures, or enchantments.
This card is simply amazing. It shuts down counter spells,
last second burn spells, and activated abilities
of anything but lands. No having your creature
Royal Assassinated while attacking (however you
still worry about it on your opponents turn).
This card’s most impressive value is shutting
down counter spells. It is white’s answer for
blue control. Which ultimately could mean it is
white blue controls answer to being paired
against another white blue control. And late
game, should it die off, Sun Titan can pull this
bad boy out while attacking or entering the
battlefield.
All in all just a really great card. This card should see
play in any white deck, especially for being
matched up against a counter deck.