White has long had a subtheme of "you're not
allowed to have more than me". Usually it shines
through in effects like Gift of Estates or (in
very olden days) Balance, but lately White has
shyed away from bringing opponents down to their
level and focused more on building up to match
the opponents. And Timely Reinforcements does
that quite well, giving you the potential of 6
life and three 1/1's for a mere three mana. Of
course, to get that, you have to be behind on
life and creatures... though not behind
everybody, just at least one opponent. And the
same opponent doesn't have to e the one with
less life and the one with fewer creatures, so
in multiplayer, this could really shine. Even in
a duel, this could help you turn around a losing
battle, especially when the opponent has already
expended a good chunk of his resources and you
can climb back in the fight with one card.
I've got to say, this card looks like a very
potent weapon in the right situations. Elspeth
Tirel does similar things, but she does it
slightly later in the game and can only do one
thing at once. Many red decks will already have
you in a position where you'll get both bonuses
by the third turn, making it a useful tool for
control archetypes. Even creature decks might
like this, as it doesn't care whether the
difference in number of creatures is one or
seven; you can leverage the advantage with
something like Bloodthrone Vampire, Soul
Warden, or Keldon Warlord, too. I'd like to see
how it works alongside Ravnica's Hunted
Phantasm, myself. It's a seemingly simple card
with a surprising variety of applications.
Welcome back readers its Friday got to get down
on Friday..Ahem today’s card of the day is
Timely Reinforcements the new foil to aggressive
decks. Currently playing a large part in white
control decks as well as other places, Timely
Reinforcements provides the added oomph of life
gain to frustrate aggressive decks and provide
some tokens to hold down your defense or get
aggressive. In standard this card has
been widely adopted against more aggressive
decks stratedgies such as Red Deck Win’s where
players gain benefit from the life gain
immensely and the tokens. In extended/modern I
suspect the card will see play for the same
purpose in a wide variety of decks most
notably blue/ white control. In legacy I see
potential here but what will life gain do
against 3/3 Wild Nacatl’s and Kird Apes?
Although it could be used to battle aggressive
red decks. In casual and multiplayer its life
and produces more than one solider token sure to
make it a popular choice for casual players
around kitchen tables as well as having more
players around to trigger it. In limited it’s a
solid card taking a few points of damage and
gaining a buffer and some defense or offense
against X/1 creatures is valuable. Overall a
highly useful card that is both constructed and
casual worthy.
Today's card of the day is Timely
Reinforcements which is a three mana White spell
that gives six life if you have less than an
opponent and three 1/1 Soldier tokens if you
have fewer creatures than an opponent.
It is fairly easy to get both effects if you let
your opponent play the first creature and attack
you with it, or in Multiplayer where at least
one player is likely to have more life and
creatures than you, which makes the card quite
efficient. The life gain by itself isn't
worth playing the card in your deck and requires
you to be lower than your opponent, but the
tokens are good for a control theme if facing
someone running a more aggressive build.
Overall the card is playable for the right theme
and will likely see some tournament slots,
though it takes a bit of skill to use
effectively without playing to lose.
In Limited the same strategy used in Constructed
works in this format and no support is required
which makes it fairly powerful if the three
tokens enter play against an opponent with a
single creature. That possibility puts
this as an easy inclusion for Sealed and an
early pick in Booster for the general advantage
it can offer.
Welcome to this weeks
final card of the day review here at Pojo.com!
And for such an occasion, we called in some
quite Timely Reinforcements. Timely
Reinforcements is a white uncommon sorcery that
costs two generic and one white mana. Timely
reinforcements says that if you have less life
than an opponent you gain six life. And if you
have less creatures than an opponent, put three
1/1 white soldier creature tokens onto the
battlefield.
This is a pretty good uncommon. One of my favorite
applications for a card such as this is using it
to exploit the Phyrexian mana. Pay some life to
get yourself lower than an opponent, then cast
this to regain, and more than likely come away
with more life than them, with something else
fun on the field. It really fits well in that
scenario because then ultimately you could be
using Elesh Norn to pump those “little’ 1/1’s
into a formidable 3/3, since your opponents
creatures would be much weaker. This also would
be beneficial with another New Phyrexia card,
Suture Priest. If you had less life when this
spell was cast, you would ultimately be gaining
9 life if an opponent also had more creatures
than you.
All in all a very good uncommon, perhaps one of the
most useful in the set.
Timely Reinforcements is a card that I think
shoots down a lot of red decks in standard.
Any deck that has white either main boards some
or side boards more. Either way this card
is simply amazing. Six life and three
bodies on the board when you're losing.
What kind of requirement is that, of course I
would only play this card when I am losing!
This is one of those cards that I feel has more
of a home in standard than any other format.
I honestly feel like this card is a little worse
in a limited format because it meant to
neutralize a fast paced deck. A limited
format, however, has a much slower pace.
Let be honest, in a limited format theres a good
chance that they will have some 6/6 fatty out
that you would never see in standard.
Don't get me wrong, I think its still a great
card, but I don't feel like in impacts the board
as much. Think about it, when you play
this against red decks, most of their creatures
are small, and its more for them to deal with,
while in limited they could just get a fatty
out, all this really did was buy you a turn.