There's no denying that it feels bad when a
spell gets countered. Especially when it was a
big spell, a spell that would've had a big
impact on the board state, a spell that likely
cost a good deal more mana than the counterspell
that stopped it. So it's easy to see
Spellbreaker Behemoth's appeal. Even without any
other 5+ creatures, the Behemoth is still a 5/5
for 4 mana, much like Rumbling Slum back in
Guildpact. But Rumbling Slum's ability was a
perfect means of activating Bloodthrist, so it
was more than just a 5/5 in just about any game
in which it saw play. Spellbreaker Behemoth? You
can't really build a deck around him. Even if
you fill it with 5+ creatures, you're going to
go up against players who just plain don't run
countermagic, at which point this is really just
a Woolly Thoctar that costs one more, has 1 more
toughness, and doesn't require white mana. I'd
probably recommend it for sideboards more than
anything, but it is still a fine creature in any
R/G deck.
My first deck was red and green. My current
favorite deck is red and green. My favorite
colors in Magic and in the rainbow are red and
green. My favorite creature that we've reviewed
in recent weeks is Spellbreaker Behemoth.
Creatures like this are the reason people still
like red and green despite cards like Jace, Mana
Leak, and Preordain calling them to the other
side of the color pie. Creatures like this are
the reason blue control decks usually add a
second color these days. Creatures like this
keep blue mages on their toes and make them
understand that not everything always goes their
way. And when you consider that he makes every
creature in your deck a creature like him, he
becomes even more worth the mana.
Magic The Gathering Card of The Day:
Spearbreaker Behemoth
Welcome back readers todays card of the day is a
fatty that cant be countered and makes all your
other fatty’s come down even if opposing blue
mages would rather them not. In standard this
card isn’t viable as it can’t be played moving
on. In extended and modern formats the creature
is certainly big enough to tangle with other
four drops but is it viable in any existing
decks? Most likely not but it could be an
ingenious sideboard tech as can shut down
counterspells and frustrate blue based decks. In
eternal formats legacy and vintage even with the
reasonable sized body it won’t do much and
doesn’t fit into any of the powerful existing
decks too slow and reactive for most creature
based decks. In casual and multiplayer if you
love playing decks with big creatures and let’s
be honest who doesn’t? This card is your ace in
the hole when it comes to stopping annoying blue
decks but not a lot of multiplayer decks run
pure control so it may be a moot point. In
casual it can stop your friend who thought he
was cute running a deck filled with
counterspells. In limited it’s a solid two color
creature with a big body and an effect that most
likely won’t matter a solid pick not the most
exciting. Overall a severely niche card is
perfectly fine casual and multiplayer and not as
good in more competitive settings.
Today's card of the day is Spellbreaker Behemoth
which is a four mana Green/Red 5/5 that can't be
countered and grants that ability to any other
creature spell you control with power five or
greater. This is primarily a response to
control decks with Blue as the focus and does
little else aside from being a four mana 5/5.
That doesn't make it a bad card, just
situational when compared to other Green
creatures with more aggressive effects that
could be played instead. Spellbreaker
Behemoth makes for a decent sidedeck card
against Blue or possibly maindecked if the deck
is filled with large enough creatures.
For Limited nearly any large creature is useful
and having multiple creatures of similar size is
quite possible in the block. Multiple
colors are encouraged which reduces the drawback
of needing to run both Green and Red, plus Green
supports mana fixing to make the task even
easier. Considering those factors this is
a worthwhile first pick in Booster even if the
effect is never a factor as few counterspells
are likely to be seen. For Sealed the pool
will likely determine your choices though
forcing one of the colors if the other is chosen
is a good strategy if mana fixing is prevalent.
In Multiplayer it is far more likely to see
counterspells and the slower format should
provide time for building up a force of large
creatures under the Behemoth's protection.
Welcome to a new
week of card of the day reviews here at
Pojo.com! Today we are taking a look at
Spellbreaker Behemoth from Alara Reborn.
Spellbreaker Behemoth is a rare creature that
costs two green, one red, and one generic mana.
Spellbreaker Behemoth is a 5/5 that cannot be
countered, and says that creature spells you
control with power 5 or greater cannot be
countered.
I really love Spellbreaker Behemoth. He is a big
creature that is cheap, and cannot be countered.
And then he adds in the fact that any other
creatures you drop with power 5 or greater
cannot be countered. In a world dominated
heavily by counter-control, a card that lets
your big threats drop is very nice.
The only drawback is that once out, it can
still be targeted by other spells, and that
could be bad. Of course there is the option of
playing other spells that allow your spells to
not be targeted, but usually that spell is then
able to be countered.
Spellbreaker Behemoth comes from a
set who’s Naya shard was based all around huge
creatures. This means lots of things work well
with other power 5 or greater cards. One card
that could work well with Spellbreaker Behemoth
is Spearbreaker Behemoth. He is indestructible
and you can pay one generic mana to make another
creature power 5 or greater indestructible until
end of turn. Many of the cards that will try and
take out the power 5 or greaters are removal
spells, so these guys working together makes it
extremely hard to do so.
I really like the Spellbreaker Behemoth, despite its
obvious kink in the armor. He is big, cheap, and
very effective against your large creatures
getting countered.