Usually white's 2/2 creatures for one mana don't
have a drawback; then again, Glint Hawk doesn't
have much of a drawback in an artifact block.
That game text more or less ensures it has to
appear in linear decks like Tempered Steel or
Affinity unless you're playing constructed with
an artifact block, but when it does appear . . .
ever imagined Isamaru with flying? You probably
haven't, just because it's so strong. Mankind
was not built to comprehend certain things.
Today's card of the day is Glint Hawk which is
an excellent one mana 2/2 White with Flying that
will be sacrificed unless an artifact you
control is returned to your hand. With the
number of zero mana artifacts available this is
a fairly easy drawback to overcome and a decent
number of choices exist that even benefit from
being bounced back to your hand. The low
cost for a 2/2 with evasion and the potential
for combos to turn the drawback into a strength
make this a very aggressive and useful card to
play in White/Artifact builds.
In Limited artifacts are generally useful to
balance out multicolor decks and the block has
more than the average number available.
Glint Hawk is easily splashed and as a one mana
2/2 with Flying is a threat at any stage of the
game, though it may not reach play as early as
in other formats and the artifact being bounced
is less likely to be an ideal choice.
Despite those concerns any Sealed deck using
White mana should include every copy in the pool
while in Booster this can be drafted fairly
early and often as long as low cost artifacts
are given similar priority.
Welcome to
another day here in the card of the day section!
Today we look at Glint Hawk from Scars of
Mirrodin. Glint Hawk is a common 2/2 creature
bird that costs just one white mana. Glint Hawk
has flying and says when it enters the
battlefield, sacrifice it unless you return an
artifact you control to your hand.
While it may not seem like it is worth it,
the Glint Hawk has seen some serious competitive
play. The fact that so many zero drop artifacts
are out there now makes it just so easy to say,
drop Memnite, then a plains, and then cast Glint
Hawk, bounce back the Memnite, and just return
it to the battlefield. Between Memnites,
Ornithopters, Accorder Shields, and even Mox
Opals, there is a ton of ways to exploit getting
a 2/2 flier out first turn.
Glint Hawk may well have better uses
for late game though, returning larger artifacts
that may have comes into play abilities.
Bouncing around a Contagion Engine or a Myr
Battlesphere could be interesting.
Welcome back readers todays card of the day
is a powerful one drop. A 2/2 flying for a
single white is pretty good the only catch is
you have to return an artifact to your hand. In
standard this is no big deal as Mox Opal and
Memnite and readily available for this task
making it a formidable turn one play
unfortunately Tempered Steel does not boost this
creature but with the insane amount of cheap
artifacts this is a threat. In modern and
extended this card has a similar power level
making it a good choice in artifact heavy decks
affinity type and play style. In eternal formats
legacy and vintage this card is severely
outclassed by a lot of decks and I don’t see
this making a lot of play. In casual and
multiplayer an early rush is fine but you got
too many people to kill and top decking this
facing down demons and dragons is a sad prospect
indeed making this a poor choice for
multiplayer. Casual it can be a fast beater in
affinity and tempered steel style decks. In
limited its flying you just need to make sure
you have enough artifacts in your deck to make
it worth it. Overall a powerful evasive creature
with a cheap cost and a drawback that can be
negligible or a benefit.