The futureshifted card from the nostalgia set
that uses new rules technology to recycle old
spells. Is it too early to be nostalgic for
Future Sight? Something interesting is happening
here, besides the future card frame and the
"enchant instant card in a graveyard" line.
Spellweaver Volute enchants instants, which
means it wants you to run a lot of instants. But
its ability triggers when you cast a sorcery, so
you want a lot of sorceries in your deck too.
Meanwhile, the Volute itself is neither, meaning
that for all the pressure it's putting on you to
run instants and sorceries, it's taking up slots
in your deck that you therefore can't use for
instants or sorceries. The saving grace is that
it can enchant instant cards in anyone's
graveyard, meaning you can recycle your
opponent's instant as well as your own.
And then there's the little matter of exiling
its target every time you play a sorcery, which
means someone needs to play at least one instant
for every sorcery you play, or else the Volute
is going to run out of targets in graveyards,
and just go there itself. That said, the ability
to get a free spell with the purchase of any
sorcery spell means huge card advantage,
especially if any of those instants or sorceries
provided card advantage on their own. And since
the biggest drawback to Auras-- destroying the
thing they're enchanting-- doesn't really
frighten here, getting a Volute to stick is
going to mean eventual, inevitable victory if
you manage your resources well.
As I think I've mentioned in this space before,
I find it endlessly ironic that the expansion
that was supposed to evoke Magic's future is
very firmly part of the past. Some of its own
developers may not have liked it, but I still
do, and cards like Spellweaver Volute are a big
part of the reason why. While it's not the
easiest card in the set to build around, it can
be one of the most interesting - a potential
free flashback on all your instant spells is
nothing to laugh at, and with the kinds of
abilities that class of spell tends to have,
profiting from doubling them is easy. Most
importantly, it subtly suggests that in the
future, people will still be doing what Magic
was invented for in the first place: having fun.
Today's card of the day is Spellweaver Volute
which costs five mana to enchant an instant in a
graveyard and then copies that instant's effect
when you cast a sorcery, but then exiles that
instant and can be played on another instant in
a graveyard. This is a very specific card
with particular demands on deck design and with
the relatively high cost just seems like too
much effort for minimal results. There are
simpler methods to get additional usage from
instants that don't require a sorcery to trigger
and overall this card is an interesting concept
with little value in a competitive build.
For Limited having the necessary combination of
cards to make this worth playing is unlikely and
more flexible cards are available that can make
a bigger impact on a game. A solid
uncommon or even common is probably a better
choice from a Booster draft and in Sealed there
is little reason to justify Spellweaver Volute's
mana cost.
Welcome to the
card of the day section here at Pojo.com. Today
we are looking at Spellweaver Volute from Future
Site. Spellweaver Volute is a rare blue
enchantment. Spellweaver Volute costs three
generic and two blue mana. Spellweaver Volute
says enchant instant in your graveyard. Whenever
you cast a sorcery card, you copy the enchanted
instant without paying it’s mana cost, and then
that spell is exiled, and you enchant a
different instant card in your graveyard.
Spellweaver Volute is definitely an
interesting card. The ability to recast instants
whoever you play a sorcery can definitely be a
game changer. The main problem is continuously
casting instants prior to a sorcery so that the
Spellweaver Volute is able to target something.
Izzet decks got a major boost from Spellweaver
Volute. Any Izzet based deck knows how to do
some spell slinging, and can definitely benefit
from the Spellweaver Volute. The fact that the
spells get exiled can be a a problem though, but
it is always fun to be benefiting from the
Spellweaver Volute with a Pyromancer’s Ascension
on the board.
All in all, a very fun card that is just begging
to be used, and abused.