Volcanic Fallout was strong because it appeared
in a format dominated by a deck that was full of
2-toughness or smaller creatures and
counterspells. What deck is full of 3-toughness
or smaller creatures for Slagstorm to make
problems for? And what's the point of choosing
between creatures or players? Well, it does
allow the card to work in Goblin decks-- if
you've got the board advantage you can use it as
an awkward Lava Spike to follow up the alpha
strike, and if you don't have the creature edge,
you can wipe the board and try to get it again.
Even though Slagstorm has a higher benchmark for
what it can kill than Volcanic Fallout did, I
don't expect Slagstorm to catch on in Standard
as well as Fallout did, simply because there's
no dominant deck for it to hate out. I'll grant
that infect decks usually rely on creatures that
Slagstorm can kill, but now those decks have
more late game, and cards like Priests of Norn
and Phyrexian Vatmother who survive the
Slagstorm.
Was anybody out there seriously complaining that
Pyroclasm wasn't good enough at setting things
on fire? Hard as it may be to imagine, that may
be what someone inside Wizards of the Coast had
in mind. Granted, it's not a straight
replacement - Slagstorm's extra cost makes a
difference in faster environments, and it does
some pretty silly things in games with three or
more players (try the second mode with Tamanoa).
Really, there's plenty of room for both in
Magic. Maybe not both in Standard, but certainly
both in Magic.
Welcome back readers today’s card of the day is
Slagstorm a powerful Pyroclasm variant that is
already seeing play. In standard this is a
improvement over Pyroclasm as when facing
control decks with little creatures you can hit
them directly. In standard this card has seen a
lot of play so far and I suspect it will
continue to see massive play due to power and
versatility. In extended this will see just as
much play if not more its competing with
Firespout and Volcanic Fallout so time will tell
but this is a powerful card. In eternal I don’t
think this will make the grade. In casual and
multiplayer this is fantastic board sweeping
cards are powerful and this has the option to
start taking your opponents down as well. In
limited its creature removal and can hit a lot
of Infect creatures killing them. Overall a
powerful compliment and replacement to Pyroclasm.
Today's card of the day is Slagstorm which is a
three mana burn spell that can damage either
creatures or players. It is a solid effect for
Red at the cost and a good addition to the
sidedeck or possibly the maindeck depending on
your design. It should be quite popular for
multiplayer as well.
In Limited this is a huge threat and one of
the best cards to pick up despite the double Red
in the casting cost. Being able to come back
from many bad positions in a single card makes
this an exceptional topdeck as it handles many
of the myr combinations available in the format.
Hello all again and welcome back to pojo.com’s
Mirran week. Today’s Card of the Day is from
Mirrodin’s protector, Koth and is the spell
Slagstorm. Slagstorm is a sorcery that can deal
three damage to each player or to each creature
for one generic and two red mana.
Slagstorm became one of my favorite cards from
the set before it even launched. Three mana for
that kind of damage spread sounded amazing, and
is more so now that the set has launched. In
limited, it handles a major amount of problems
from infected creatures down to fliers and most
ground forces. The problem with Slagstorm is
that it is a sorcery, not an instant. Had it
been given that small upgrade, this card would
have been much more influential, and more
devastating. It is hard to clear a path on your
turn and keep your own creatures alive from the
three damage.
In multiplayer this card is again a given. The
abilty to Sizzle everyone, which unfortunately
includes yourself, is too much to pass up on.
Especially if you are using Chandra’s
Spitfire’s, then every opponent that the
Slagstorm hits pumps the Spitfire, and makes it
friggin’ huge. Someone unprepared for the flier
could easily fall victim to an Assault Strobed
Spitfire following such a pump. This then could
lead to another victim falling to a Fling off of
said Spitfire.
Whether in multiplayer or limited, constructed,
anything, I love this card. I foresee burn decks
making a comeback, and I think most of them will
hoist this card on a banner. The damage just
could get too much for many decks to stave off.
The massive creature removal is hard to ignore,
and the potential finishing blow to a player is
not to be forgotten. This cards true only
drawback is that it did not get made into an
instant.