This Equipment mimics the effect of Shield of
Kaldra from Darksteel, but it reminds me more of
Whispersilk Cloak. It has the same costs, and
you basically play it for the same reason-- once
you get it on a creature, that creature no
longer has to fear kill spells or dying in
combat. But while Whispersilk Cloak is an
offensive card, allowing its wearer to attack
unmolested each turn, Darksteel Plate is
defensive, allowing a creature to block and
never die. The best defense is a good offense,
however, and attacking unblocked is a much
better strategy than blocking attackers and not
dying. Besides, infect means that even
indestructible creatures will wither and rot
away if they take too much combat damage, so
indestructible isn't as indestructible as it
used to be. Darksteel Plate might still be good
though, especially if you want to use it to
shield a creature from your own Day of Judgment.
To be adopted in constructed play, equipment
usually needs to give more than one bonus to the
creature carrying it. Darksteel Plate doesn't
make that number, but in some situations the
bonus it does give could be lethal. It's all
about context in this case: it might not help
against a deck with a billion counterspells, but
it's the absolute last card you want to see
equipped to Kemba, Kha Regent. In short, don't
forget it's out there.
Welcome to pojo.com’s card of the day. Today’s
card is the Darksteel Plate from Mirrodin
Besieged. This has got ot be one of my favorite
pieces of equipment from the set, and maybe even
since the Shield of Kaldra. This artifact costs
3, and equips for 2. The Darksteel Plate is
indestructible, and whatever creature you choose
to equip becomes indestructible as well.
There is not much else to say pertaining to this
card when you get right down to it.
Indestructible is indestructible. No matter how
you break it down, you can’t break it.
Unfortunately for this card though, the main
threat in Mirrodin Besieged isn’t being
destroyed, it is being Infected. And
indestructibility will not stop a creature from
being killed using -1/-1 counters. However, this
is a handy method of using one of Phyrexia’s
weapons against it. Equip it to any creature,
and then use the Phyrexian Rebirth. You blow
every creature except your most needed one up,
and get a big token in it’s place. One of the
best creatures to use this card on, for any
reason really, but perhaps especially to set up
for the above is Kemba, Kha Regent, since she
spits out Cat Tokens for every piece of
equipment on her.
In vintage, I will remain on Mirrodin for one of
my other favorite targets for this lovely
equipment, the previous Kha before Kemba, Raksha,
Golden Cub. Once this, or any other piece of
equipment hits this guy, all cats you control
get +2/+2 and double strike. Talk about sweet,
right? And to make the deal even better, Raksha
has Vigilance, and pumps himself. That means you
would have an indestructible 5/6 double strike
and vigilance. Your opponents day should only
get worse from there. Now combo Raksha and Kemba
together with a few equipments to share, then
whenever you get a token off of Kemba, it would
be a 4/4 double striker because of Raksha. Old
and new unite for some wicked cats indeed.
Today's card of the day is Darksteel Plate
which is a three mana equipment that is
indestructible and grants the equipped creature
indestructible as well. This is a very
nice card that can make any valuable or powerful
creature almost impossible to deal with while
also protecting the method of that safety net.
Five mana to both play and activate the cost in
a single turn is high, though some effects can
circumvent that, but this is best used in a deck
designed to support equipments. Overall a
useful and fun addition to equipment themes, but
not too likely to be played elsewhere.
For Limited this can turn any creature into a
very impressive defender, but a big weakness of
indestructible are -1/-1 counters which are
readily available in the format. Not every
opponent will use them and this is playable in
any color deck as support which makes it a
viable first pick in Booster. There is
nothing against playing it in Sealed as it can
help keep a valuable creature alive into the
later stages of the game. The card may not
directly threaten the opponent, but it does help
build an advantage on the battlefield which is
where the value is held.