In an artifact-heavy format like this, any card
that destroys an artifact and puts a creature
onto the board in one fell swoop is a major
asset. The Corrupter's ability is bound to never
lack a target, and a 2/2 infect is a solid
body-- able to deliver a decent amount of poison
counters, or hobble a creature by a good deal.
And the icing on the cake? It's an Elf, so it
fits in the Nissa Revane/Elvish Archdruid decks
that pop up from time to time. With an Oran-Rief
boost, or an Archdruid or-- worse-- a Joraga
Warcaller boosting the Corrupter, it may be able
to poison a player to death in two or three
shots, severely warping opponents' blocking
priorities.
Another good reason for infect decks to play
green. While Scars of Mirrodin doesn't have the
same kind of artifice-based threats that made
Viridian Shaman insanely strong in every format,
Standard is still heavily influenced by
equipment and artifact-based acceleration.
Viridian Corrupter provides the infect decks
with an answer, card advantage, and
a significant threat. Sounds good to me.
Welcome back readers todays card of the day is
a classic Mirrodin card with a Phyrexian twist.
Viridian Corrupter is the Viridian shaman with
infect, this makes it perfectly suited for
infect decks but limits its use in every other
deck. In standard and extended if infect decks
catch on I picture this being a staple card for
at least sideboard its a relatively early threat
that can destroy problem artifacts such as
Tumble Magnet among others. The problem is this
is only good in an infect as other decks have
better ways of destroying artifacts I am sure
this will see moderate play in infect decks
although im not sure the direction they will
take mid range or fast aggro with Giant Growth
effects. In eternal I doubt anyone will be
poisoned outside of Inkmoth Nexus although its a
three drop it could see play in a legacy stompy
infect deck featuring Rancor and Invigorate as
the opponent gaining life is negated. In casual
and multiplayer it presents a solid creature
that can take other smaller ones out and kills
problematic artifacts such as Coat of Arms. In
limited its infect so if your going that
direction its a natural pick. Overall a nice
homage to a classic card and will see moderate
play.
Today's card of the day is Viridian Corrupter a
three mana 2/2 with Infect and destroys an
artifact when it comes into play. The cost
is great for what you get with the only penalty
being the double Green keeping it from being
easily played in most Infect builds. One
of the better three drop options available as it
offers card advantage if the opponent is playing
artifacts, but may work best in the sidedeck if
you are playing any yourself as the effect is
mandatory. Overall a very effective card,
but may or may not see much play due to the
somewhat limited scope of usage.
For Limited where you know your opponent will be
playing artifacts this is top of the line card
that is only held down by the double Green.
Even with that possibly forcing it to be played
later actually works as a benefit as it can
promote more expensive targets being destroyed.
In Booster this is a card that should be picked
up whenever your first choice is Green and
possibly a first pick if the rare is poor.
For Sealed if you can reliably manage the Green
mana cost then this is likely one of your few
options for removing a major threat and should
be a high priority for maindecking. As
removal and a creature this is a very useful
source of card advantage for the format and a
welcome addition to any Green deck.
Welcome to another addition of
pojo.com’s card of the day. Today we take a look
at Viridian Corrupter from Mirrodin Besieged. It
costs one generic and two green. When it enters
the battlefield destroy target artifact and it
has infect. And it is a 2/2. Not bad for an
uncommon.
This card isn’t that great, very useful though. In standard,
it can take out whatever artifacts your
opponents run. And it has infect, which means it
doesn’t need to hit much to win, and permanently
weakens whatever creatures it hits. In terms of
getting what you pay for, just toss in a
Liquimetal Coating and then turn anything into
an artifact to blow whatever is giving you
issues off the board.
There also aren’t really any vintage based combos that make it
super crazy, just again, things that make things
artifacts.
As I said, this is just an uncommon. Nothing super, nothing
extraordinary.