On paper, it looks great. You could, in theory,
draw up to five cards for the price of a
Divination! Trouble is, you can only draw
creature cards this way. Logic dictates there's
probably going to be at least one land in there
somewhere. And the fact that you have Lead the
Stampede in your deck proves that not all your
non-land cards are creature cards. On average,
this is basically a green Divination. And I'd
rather just splash blue for Foresee-- that gets
me a card deeper in my deck, and lets me choose
which cards I want to draw, instead of requiring
me to draw creatures. Sure, Lead the Stampede
might randomly give you more cards, but it might
also randomly give you fewer. At least with
Foresee you know you'll be a card up.
Would you play a card that summarized as "2G,
sorcery, you draw five cards"? You should. Would
you be afraid of playing such a card if it meant
that you had to cut down on spells like Mana
Leak and Path to Exile? You shouldn't be. This
late in the hobby's lifespan, you can play that
aforementioned sorcery and still counter spells
with Mystic Snake, destroy lands with Avalanche
Riders, and regrow things with Eternal Witness.
Lead the Stampede may constrict your options -
only in the most literal sense of the word. In
every other way, it's a tool that some decks
have been waiting forever for.
Today's card of the day is Lead the Stampede
which is a three mana Green spell that can
potentially add five cards to your hand.
This is a very nice advantage, especially for
creature heavy themes like elf, and should be
quite popular as a form of acceleration there
and in other decks.
In Limited which is a heavily creature based
format this is a really effective card to refill
your hand and take advantage of the often large
supply of mana available in the later stages of
the game. With only a single Green in the
casting cost and the generally easily splashable
nature of the color, this is a good card to
draft if no removal or major creatures are
available in the pack after a rare. In
Sealed this is a solid card for most builds as
it works well for topdecking purposes late in
the game and should generally gain a card
advantage.
Welcome to another card of the day review
here at Pojo.com. This time around, we look at
Lead the Stampede from Mirrodin Besieged. Lead
the Stampede costs two generic and one green
mana for a sorcery that lets you look at the top
five cards of your library, reveal any number of
creatures from them, and put those cards into
your hand and the rest on the bottom of your
library in any order.
To me, this is just a way for green to
pull some creatures, nothing spectacular, just a
green sorcery. There really aren’t any ways of
breaking this card, no amazing combo that spells
doom for your opponent once you play this, just
some creatures in your hand, and things that
aren’t creatures to the bottom of your library.
While in standard, a good way to pull
some perhaps much needed creatures, but outside
of desperation for creatures, I think you could
risk losing some good spells using cards such as
this. This card’s flavor text should read: In
Case of Emergency; Handle With Care.