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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Emrakul, the Aeons Torn
Image from Wizards.com

Top 10 Cards of 2010
#3 - Emrakul, the Aeons Torn

Rise of the Eldrazi

Reviewed Jan. 12, 2011

Constructed: 4.20
Casual: 4.25
Limited: 4.50
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Emrakul, the Aeons Torn

Like all Eldrazi, Emrakul here is colorless, meaning no matter what color you're playing, you can put Emrakul in your deck. So what abilities can you get in any color for 15 mana? A 15/15 flyer? A bit of a stretch for green, I guess, but okay. Can't be countered? White and black don't usually get that, but I'll buy it. Protection from... colored spells? Outside of white, that looks a little suspect. Take an extra turn after this one just for casting it? Nobody but blue barely ever gets that ability! Sacrifice permanents? That's mainly a red or black thing, and red hasn't gotten it in a while. Sacrifice SIX permanents? Every time it attacks?! Nobody gets forced sacrifice that strong! And it destroys mill strategies just by being in your deck?! Holy crap!

So, yeah. By the time you can cast this, most players will have taken a few attacks and likely be down to 15 or less. Emrakul can one-hit win against those players, two-hit win against almost everybody else, forces you to sacrifice six permanents before you're even allowed to make blocking decisions, can't be blocked except by creatrues with flying (or reach), and can't be countered and has protection from COLORED SPELLS, which means the only removal that can bother her is activated and triggered abilities. Even Hurricane where X=15 can't kill her, because protection from colored spells means that all damage dealt to her by colored spells is prevented. And if your opponent got her out via hardcast, they get an extra turn, during which Emrakul can swing. so you don't even get a turn to hopefully draw an answer before you've sacked six and taken 15.

Constructed- 4.8
Casual- 4
Limited- 3.5
Multiplayer- 4.5

David Fanany

Player since 1995


Emrakul, the Aeons Torn
 
In Magic lore, Emrakul is the greatest of the Eldrazi elders and the truth behind the god Emeria, and its return threatens the very existence of life on Zendikar. This role translates quite easily into Magic gameplay, especially since the design department seems to have gone out of their way to make this card as unstoppable as they can fit in the text box. Whether you cast it with the help of Primeval Titan or just put it on the table with Show and Tell, you'll find Emrakul is like the sky: vast, mesmerizing, and pitiless.
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card number three of 2010 is Emrakul, the Aeons Torn which is a staggering 15/15 for fifteen mana, can't be countered, flying, protection from colored spells, and will force an opponent to sacrifice six permanents whenever it attacks. Many of the same tricks used to summon Progenitus will work here, but the take an extra turn effect for casting it will not be available. There are decks that can generate that much mana in a reasonable time period or use another card like Elvish Piper to play it, but it takes a fairly dedicated built to reliably get this into play.
 
Once on the battlefield though this card is almost impossible to stop without specific artifacts. In addition there are several cards in the set that check the converted mana cost and at fifteen mana this is among the highest ever printed.
 
For Limited the high cost is difficult to work with, but not impossible due to the number of options for playing Eldrazi Spawn tokens. With enough mana acceleration this is quite playable and likely a game-winning move and the format is extremely slow allowing enough time to play it. A first choice in booster draft if for no other reason than not letting someone else get it in addition to a major source of Eldrazi Spawn. Drafting several cards that produce tokens should then become a high priority. In Sealed if there is enough support this should probably be included in the deck as there is almost no chance of an opponent being able to handle this.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

 

     Welcome to today’s Card of the Day. The card for today is the biggest legal monster Magic has ever made. And he is also the meanest monster to date. He is so big, he costs fifteen mana. “FIFTEEN,” you may say, but fifteen mana isn’t that hard to come by anymore. What can you get for fifteen mana that makes number 3 on our list? Well, this is what you get, a 15/15 that can’t be countered. Even that would be worth it, but wait, there’s more. You’ll also get a creature that can’t be the target of colored spells. But wait, there’s more. IF he should die, he is shuffled back into your library. But wait, there’s still more. When he attacks, the defending player must sacrifice six permanents before they can even declare blockers. But wait, there is STILL more. When you cast Emrakul, you take another turn. Oh, and did I mention he has flying?

    All of those abilities for only fifteen mana. Now in limited, constructed, and standard formats, getting that mana may be harder to come by. Yet, Emrakul will be taken time and again, sometimes simply for the shuffle clause. But, with the set that this guy calls home, he is capable of coming out fairly quickly. The whole block of Rise of the Eldrazi was loaded with creatures that produce tokens that produce mana. And they are used to drop out big things fast. And in pro style tournaments, it can be even easier. The Summoning Trap from Zendikar helps get Emrakul out even faster. And in pro style tournaments, counter spells run wild, which means the opportunity exists to get Emrakul out ridiculously fast.

    In vintage and multiplayer and casual, he gets even crazier. A little card called Pandemonium could make Casting Emrakul fatal for your opponent. And with Mana Flares, coming up with the mana means working half as hard to get the fifteen mana. Not to mention that there are plenty of ways to get him out. Cryptic Gateway anyone? Channel for fifteen turn two? You name it and vintage has the ways of exploiting this monster, and causing nightmares for you opponents.
 
Limited: 4/5
Casual: 5/5
Multiplayer: 5/5
Constructed: 4/5


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