I already voiced my discontent at seeing Glissa
Sunseeker twisted into an agent of Phyrexia, now
I have to behold a twisted reflection of
Darksteel Colossus? This guy was the iconic
beater for years on end, his reprinting in M10
allowing him to stand shoulder-to-shoulder with
Progenitus in standard Polymorph decks. And now,
for a measly one mana more, he has infect. He
now kills in one shot! One unblocked attack is
all it takes to completely end an opponent. His
indestructibility make his nigh-impossible to
stop once he hits the board, and he's as good as
the original at thwarting mill decks. This is
absolutely insane, and it boggles my mind that
this saw print.
Who says Vintage never changes? As if Tinker and
Mana Vault decks weren't scary fast enough
already, now they have the option of playing a
Colossus that kills in one hit rather than two.
Ouch. In other situations, this card is just as
exciting if not quite as scary. Existing infect
decks probably won't need a creature that
costs 12, but Master Transmuter and Sharuum the
Hegemon could always use new friends. He may not
have required too much thought to design, but
Blightsteel Colossus is sure to be adopted by
both competitive and casual decks.
Magic The Gathering Card of The Day:
Blightsteel Colossus
Welcome back readers and today's jaw dropping
card of the day is Blightsteel Colossus a
powerful infect throwback to Darksteel Colossus.
This card can kill players in one hit its big
and powerful. In standard this is a good target
for a new Shape Anew deck archetype combine it
with a Darksteel Axe and bam early win. In
extended and eternal Mass Polymorph and other
decks that sneak it into play could definitely
use this card along with the hideaway lands or
cards like show and tell and sneak attack,
you will definitely not be hardcasing it outside
of a dedicated ramp deck. In casual and
multiplayer the plethora of ways to cheat this
into play and its sheer power level make it a
nightmare for opponents, being indestructible
and an anti milling card is just icing on the
phyrexian cake. In limited if you get it out it
shrugs off removal and is a win condition also
being a chase mythic rare is gravy. Overall an
elegant and powerful corruption of an iconic
Mirrodin creature that will see play in every
format.
Today's card of the day is Blightsteel Colossus
which is an 11/11 for twelve mana with Trample,
Infect, indestructible, and returns to your
library if sent to the graveyard. This can
win the game with a single attack if not blocked
by a creature with at least two toughness, but
takes some sort of combo to bring into play
relatively early on. Being both a creature
and an artifact gives it several options for
acceleration and it is likely to see at least
some play in tournaments and definitely in the
casual and multiplayer formats.
For Limited this is again a bit difficult to get
into play, but once it is on the battlefield you
will likely win the game. While you may
not be able to play it, the option of passing it
is quite risky as well.
Drafting it first and watching for any form of
acceleration or tricks to play it directly are
your best options. In Sealed it depends on
your pool, but the deck can be designed to
support such a large creature if necessary.
Today’s Card of the Day is
the Blightsteel Colossus. The name Blightsteel
implies that he is an artifact and that he works
for Phyrexia. Colossus implies this guy is
friggin’ huge. And that would be an
understatement. It takes twelve mana to get the
Colossus on the board, but you will get an
11/11. He has a laundry list of abilities from
there. Trample, Infect, Indestructible, Whenever
he would be put into a graveyard from anywhere
shuffle him back in. Literally it is Darksteel
Colossus with the plague.
Twelve mana is kind of hard to come by in most formats
without resorting to some trickery. However,
what player has ever played without having some
tricks? I think this guys is going to be very
easily exploited in standard, and heavy abused
in vintage. I think standard decks are going to
drool over the prospect of getting their hands
on this guy. The heaviest use of him I feel will
be in Green Eldrazi decks. Summoning Trap this
guy out, and you opponent will likely concede.
The prospect of him being pumped and attacking
could spell defeat if they don’t have something
up their sleeve. Not to mention that Eldrazi
spawns will help with that pesky twelve mana
problem.
But, me being me, feel that perhaps the easiest application
for this guy is simply to fling him at your
opponent. Make sure of course they can’t pay for
that counterspell, and just throw him in your
opponent’s face. Eleven poison counters should
end the game right there.
I am a vintage guy at heart, and the possibilities are much
more fun for this guy there. Imagine if you will
a big multiplayer game. You are running a red
deck, using Eldrazi spawns as some mana
ecceleration, or even Mana Flares. You played
Pandemonium last turn, whenever a creature
enters the battlefield, that creature’s
controller may have it deal damage equal to it’s
power to target creature or player. So you drop
Blightsteel Colossus, target a player, 11 poison
counters, then, you fling it, 11 more poison
counters, there’s 2 players down, how many more
are left, cause before Flinging, you could
Soul’s Fire, 11 more poison counters. Not bad
for a days work.
So while the Blightsteel Colossus is very similar to
Darksteel Colossus, perhaps the biggest
difference is that Blightsteel Colossus can
actually take out the Darksteel Colossus.