Love them or hate them, play them or destroy
them, embrace them or evade them, the Eldrazi
have changed the way we think about large
creatures. The lesser members of their ranks
make "mere" 6/6 creatures look mediocre, and the
elders make the most powerful planeswalkers feel
weak. Ulamog truly lives up to his title of the
Infinite Gyre: his indestructibility,
his ability to destroy anything with his
comes-into-play ability, and his devastation of
the opponent's permanents on attack puts almost
any opponent on an endless downward spiral.
Whether you cast him on a crowded triple-Rise of
the Eldrazi battlefield or explode him into play
with a Summoning Trap, Ulamog is like the ocean:
dark, relentless, and inevitable.
Magic The gathering Card of The Day: Ulamog The
Infinite Gyre
Welcome back readers today's card of the day is
number 10 on our top ten countdown of 2010's
best new cards, Ulamog The Infinite Gyre. For a
measly eleven mana you get a 10/10 creature that
can destroy any permanent when it comes into
play, annihilator 4 is just icing on the cake as
well as the shuffle clause that prevents
reanimation shenanigans. In standard this card
pales in comparison to the other legendary
Eldrazi creatures, its still powerful but most
decks would rather run emrakrul or kozliek. In
extended and eternal the very same principle
applies, there are more powerful Eldrazi to be
played to take time for this card. In casual and
multiplayer any of the Eldrazi are quite
horrifying to be staring down. Once again is
legendary brethren are more powerful but this is
a powerful card that can take out a pesky
permanent and begin wrecking opponents during
attack steps. In limited its a certifiable bomb
a first pick as its colorless and fits in any
deck, it would be advised to run some sort of
mana ramp or acceleration to get it out quicker.
Overall a powerful card that pales in comparison
to other Eldrazi's power.
Today's number ten card of 2010 is Ulamog, the
Infinite Gyre which at 10/10 for eleven mana,
Indestructible, with a no limitations destroy
target permanent when cast, and the Annihilator
effect you have an impressive threat both when
cast and while in play. There are methods
of getting around Indestructible, but making
this Eldrazi even harder to remove than the
others gives a distinct advantage. The
high cost will still keep it out of most
competitive decks, but I wouldn't be surprised
if some builds make their way into the
tournament scene.
For Limited this is a major bomb that can
destroy another Eldrazi or Planeswalker when
cast then becomes a lethal threat with few
removal options in set. Absolutely a first
pick in Booster and worth playing in almost any
Sealed as the colorless nature works with any
mana base.
Like all Eldrazi be sure to add what support you
can to speed up the play as eleven is still a
bit high even for Limited.
Welcome to Pojo.com’s Top 10 Cards of 2010. I hope everyone
is enjoying the New Year so far. The first of
the Top 10 cards is Ulamog, the Infinite Gyre.
For eleven mana you get a 10/10, indestructible
monster, who has annihilator 4. But perhaps his
best feature is that when he comes into play, he
destroys any permanent. That means planeswalkers,
creatures, enchantments, artifacts, and even
lands. Anything your heart desires, he can blow
up. Oh, and should an opponent figure out some
way of getting this beast to your graveyard, he
just gets shuffled right back into your library,
waiting to come back out and play.
No matter what the format, no matter what the situation, this
guy is good all around. He can handle about any
situation, except that pesky counter spell. But
other than that, this guy can dish it out. Decks
may not necessarily be built around him, but he
certainly complements many varieties of decks.
In Eldrazi decks, this guy definitely belongs.
He may not be as powerful as Emrakul, but the
ability to take out things as big as Emrakul
cannot be overlooked.
Outside of limited formats is where this guy could definitely be
used and abused. Bouncing him to get him popped
out again to blow more things up could game
change. Due to his indestructibility, mass wipe
out spells bounce off him, and leave the field
open for his annihilator to finish off whatever
else may have survived the initial destruction.
And even in the event you had multiple large
things to deal with, he can withstand whatever
he couldn’t initially destroy.
Again, whatever the scenario, this guy is just a must have.