As a creature to swing with, Aegis Angel is no
slouch, having five power, costing only one mana
more than its power, and having flying. But of
course what we're all here to talk about is the
ability-- to guard and preserve another target
permanent. Personally, I would like this a lot
more if the ability were attached to another
permanent type. If an enchantment did this, it
would be a fairly clever way to deny black and
red the ability to kill a creature of your
choice... but then, Indestructibility never
caught on, mostly because black and red like to
kill in response to Auras. As a flying creature,
black, red, and white can easily slay Aegis
Angel, blue can bounce her long enough to get a
kill spell in, and even green can shoot down
flyers. Of course, if the creature you're Aeging
is also a creature, your opponent now needs two
kill spells to deal with it. This can give your
Titan or whatnot an extra layer of protection.
But Aegis Angel costs the same amount as a
Titan, unfortunately, and is an unwieldy way to
protect a creature when Negate, Redirect, or
Swiftfoot Boots can turn removal spells aside
just as easily. In the end, I think the real
reason you play Aegis Angel is because you like
Angels, or because you want to swing for five in
the air and the Aegis effect is a mere
lagniappe.
In Greek mythology, the term "aegis" properly
referred to a particular piece of indestructible
armor used variously by Zeus, Athena, or on
occasion a worthy mortal of their choice. That
makes this particular angel, in my opinion, one
of the two best top-down executions of a concept
in recent sets (the other being Act of Treason).
I don't believe the fact that Sun Titan is in
M12 necessarily invalidates her for constructed
play - making another creature or artifact
indestructible is a kind of virtual card
advantage, although it's more subtle and less
immediately impactful than recurring an
Auramancer or Aether Adept or what have you. The
bigger question is whether the kind of deck that
wants a specific permanent to stay in play also
wants a six-mana Angel. She might be picked up
to protect the likes of Jace, Memory Adept and
Garruk, Primal Hunter from Beast Within. Until
then, I'll probably play her for the art - this
is a side of Olympus that wasn't shown in Kratos'
story!
Welcome back readers today’s card of the day is
an interesting angel from the newest core set,
Aegis Angel is a moderately priced flying
creature that can make other permanents
indestructible but only for as long as you
control the angel. In standard this card doesn’t
favorably match up with Baneslayer and that is
seeing less play than it used to making
this card not the number one or even number two
choice for an angel in constructed tournaments.
In extended my opinion of this card is the same
as standard an interesting and somewhat
powerful creature that is simply outclassed,
looking at this card in a vacuum it is by no
means bad but it simply does not
offer enough incentive for competitive players.
In eternal too expensive and too underwhelming
of an effect overall. In casual and multiplayer
angels are a popular tribe and this card can
find its way into those style of decks, also
this card is fantastic in commander especially
combined with new general Kalia The Vast
allowing for interesting combat tricks. In
limited it’s a huge bomb that flies and can make
another of your important permanents
indestructible. Overall a card with obvious
casual and limited potential but as of now I
don’t see it making any waves in constructed.
Today's card of the day is Aegis Angel which is
a six mana 5/5 with Flying that gives one other
permanent Indestructible for as long as Aegis
Angel is in play. This is fairly solid and
can be combined with cards like Cryptoplasm or
Swiftfoot Boots and the other card used as the
target of the effect to make both very difficult
for the opponent to remove. Using either
option works well and can make for a fun build,
if a bit slow and dependent on the combo for
stability. Overall it may not be the most
powerful concept, but it should see some casual
play and may work in some designs for White and
artifact to protect key cards or offer an
alternate win condition.
In Limited this is a tough creature to deal with
even without any combination and it can make
another creature an excellent defensive force
for blocking your opponent's best attacks.
As a 5/5 with Flying it can win games on that
alone and with only two White in the casting
cost is easily playable in decks with more than
one color. An easy first draft pick in
most packs and any Swiftfoot Boots should be
immediately picked up as a second or third
choice as support or included when playing
Sealed.
Welcome to a new week
of reviews here at Pojo.com. We kick this week
off with Aegis Angel from M12. Aegis Angel is a
5/5 flier for four generic and two white mana.
When Aegis Angel enters the battlefield, another
target permanent is indestructible for as long
as Aegis Angel is on the battlefield.
Aegis Angel is one of those interesting cards that can
change a game’s outcome. While it is not the
greatest card that has ever been printed, I can
see this card seeing a lot of play. Six mana for
a 5/5 flier would be a bargain in most
situations, even though these days cards like
Baneslayer Angel make it seem useless. But that
is the main objective. Baneslayer can be easily
handled with a Combust. So with Aegis Angel out
protecting the Baneslayer, it would take two
Combusts.
I know, seems like a stretch, but it could change how
the kill spells need to be utilized.