Goblins have been a part of Magic for as long as
there's been Magic... and I'm actually kinda
tired of them. Every fantasy-genre game or
series has goblins. Magic has such deeper
mythos, can't it use a different creature? But I
digress. Goblin decks can't help but be powerful
since they've had 18 years of near-constant
pandering, and Goblin Grenade is one of their
most notable powerhouses, back for another
round. Not only does it get the emotional feel
of Goblins across fairly eloquently (Goblins hit
hard and don't care what they sacrifice to do
so, because they're too dumb to do it any other
way), it's also an incredibly powerful burn
spell. Five damage for one mana, to any target
you want, can wreck just about anything. I'm
almost sorry this wasn't around when Baneslayer
Angel terrorized the tables!
The main drawback here is that you have to
sacrifice a Goblin. It's not that sacrificing a
small creature is that big of a deal, it's that
you have to have one in the first place.
Sacrificing the Goblin is part of the cost, so
it's not like the opponent can respond by
destroying the Goblin you were going to sack,
but if he has enough sweepers to keep your
little red dudes off the table entirely? Or if
you topdeck the Grenade the turn after a Wrath
effect and don't draw another creature? And in
Limited? Forget it, you might be able to draft
enough Goblins to make it work, but in Sealed
you just can't count on it. And if you use the
Grenade to kill a creature, you're 2-for-1'ing
yourself. Of course, Goblins don't care about
that-- they're aggro. They don't need card
advantage, they just need to do as much damage
as quick and as cheap as possible, and for that
Goblin Grenade is paramount.
Goblin Grenade
Fun fact: Goblin Grenade was considered for
inclusion in Scourge, way back in 2003, but was
assessed to be too powerful and was ultimately
replaced by Goblin War Strike. Is it so much
less powerful now? What percentage of current
creatures, ranging from fast aggro creatures to
defensive walls, can survive it? Is it worth
including eight goblins in a deck to make your
deck's "burn range" about twice as large? Does
this explain why Goblin Arsonist is back instead
of Mogg Fanatic? Goblin Grenade poses these
questions and others, including some that
opposing decks find very hard to answer in a
game scenario. There will always be people who
don't consider red a "serious" deck, especially
in Standard, but even they will probably have to
fear it now.
Welcome back readers todays card of the day is
Goblin Grenade a classic card being able to
throw away a spent goblin for five damage is
amazing. In standard throwing away spent
Kuldotha tokens a goblin arsonist or a spent
bushwacker is just a great deal and allows
goblin decks to deal obscene amounts of damage.
In extended this card will see as much play as
standard making it a powerful addition to goblin
tribal decks and until lorwyn rotates it still
has some power. In eternal goblin decks don’t
play this so it wont see much play at all. In
casual and multiplayer there are a large amount
of reasons you want goblins in the graveyard or
simply tossing away a token is a powerful play
making this an efficient if unexciting card
dealing 5 damage to a single target can take a
player out of the game, or take out some nasty
flying creatures such as dragons. In limited its
easy enough to draft enough goblins to make this
worthwhile 5 damage is a lot and only requires a
single red. Overall Goblin Grenade is one of the
classic Magic cards and is sure to see to see
play with its newest release.
Today's card of the day is Goblin Grenade which
is a one mana Red spell that requires the
sacrifice of a goblin to deal five damage to
target creature or player. For goblin decks this
is a card that hasn't been available since
Fallen Empires back in 1994 and makes a very
welcome return in the 2012 Core Set. Many
goblins benefit from being sent to the graveyard
and one mana to deal five damage is an excellent
price, especially if combined with the extra
damage from Goblin Arsonist.
Every goblin deck will run this and the theme
will likely return to tournament strength with
this one card being a driving force. It is both
powerful and fun to play even with having the
mitigating factors of requiring a creature to
sacrifice at sorcery speed.
In Limited there are a decent number of
common and uncommon goblins to use this with and
it can destroy most creatures in the set or take
a quarter of your opponent's life points away
for a single mana. This easily works in a two
color deck and if your Sealed pool includes both
this and several goblins there is a strong
incentive to play Red as part of your deck. In
Booster this makes for a good early pick, but
must be followed up by drafting goblins like the
Arsonist fairly aggressively.
Most of the goblin cards work well in the first
few turns and support burn and direct damage
themes. The Grenade may not be quite as reliable
in the format as your deck won't be filled with
goblins, though it shouldn't be ignored as it
can quickly turn the tide of the game.
Welcome to another card of the day review here
at Pojo.com. Today we take a look at Goblin
Goblin. Goblin Grenade is a one mana cost
sorcery that says sacrifice a goblin, Goblin
Grenade deals 5 damage to target creature or
player.
Goblin Grenade is an amazing card, and I for one
am so glad that it was reprinted in M12. Goblin
Grenade is easily a fast source of damage, and
depending on how wisely it is utilized, could be
a finishing blow. Think of the source of the
card, goblins. The usual utilization for goblins
is hit hard, and hit fast. This means within a
few turns, the opponent should be below fifteen
or so. So how does this apply to utilizing the
Goblin Grenade? Easy, used with Fire Servant,
the Goblin Grenade hits for 10 damage. But that
also depends on the goblin used for such a noble
sacrifice. If you were to use a Mudbutton
Torchrunner, or even Goblin Arsonist, the damage
escalates. Then, use with a Furnace of Rath if
you’re brave, or a Quest for the Pure Flame if
you’re smart, and that damage could be fatal.
Like I said, I really enjoy the Grenade, and
feel that no matter what format you run it in,
you will find a way for this amazing one mana
spell to be the last explosion your opponents
see.