Deep down, everybody sort of likes Tribal decks.
The trouble is, lots of tribes just don't get
support. There's never been an Insect lord,
Viashino are a Magic mainstay but have no Lord,
Centaurs get no love, and so on, and so on.
Adaptive Automaton fixes that by giving you a
Lord for any type you want! And it doesn't just
make goofy lesser-known tribes viable, it also
serves as an extra Lord for any tribe
whatsoever! Throw a few in a Goblin deck if you
find yourself needing a blocker for pro: red
creatures. Need a boost for your token army?
Have it enter the Battlefield as a Saproling!
Pretty much every creature has a type, and
Adaptive Automaton can... adapt... to whatever
type of creatures you want to play, and whatever
color mana you cast them with (since it's
colorless). I have no doubt that casual players
will want at least a dozen copies of this card--
four for each of their who-knows-how-many decks.
It's only been a couple of weeks, but I suspect
that more decks will be designed around Adaptive
Automaton than almost any other card in M12.
Jellyfish tribal, a "traditional" Ally lord, and
even more complicated battlefield states
involving changelings are certainly just around
the corner. I'm not sure it will make much of an
impact on the competitive scene - it doesn't fit
so naturally into existing competitive tribal
decks like Goblins or Merfolk. On the other
hand, token-generating decks are popular now and
then, and Zombies are enjoying something of a
resurgence, with two different repeatable
token-creating effects in M12. Regardless,
Adaptive Automaton is an almost-certain casual
hit, and shouldn't be forgotten when designing
in Standard settings either.
Today's card of the day is Adaptive Automaton
which is a three mana 2/2 that gains a creature
type of your choice and gives +1/+1 to all
others creatures of that type. As this
works as a lord for any type this is a useful
addition for theme decks and easily played in
multicolor decks like Ally. It doesn't
have an additional bonus like Haste or
Islandwalk to give out, so it isn't likely to
replace regular lords when one is available.
As an addition to existing options or for types
that have no true lord this is a potentially
useful and fun addition to the decks.
It may see play in competitive decks and will
definitely see play in many Casual builds as
creature type themes are very common there.
In Limited you generally won't have too many of
a particular creature type to make a theme, but
that's not really a drawback as you can just
play this to match whatever type of creature is
most convenient at the time. The increase
in power in toughness to just one or possibly
two creatures won't be very dramatic and they
need to be in play alongside the construct for
any benefit, which weakens it compared to
Constructed formats. Even with those
drawbacks this is a decent card that can
playable in any Sealed deck and can be drafted
as a first pick in Booster if you are able to
aggressively pick a creature type to support it.
Here you’ve found the card of the day section
on Pojo.com. Today’s card of the day is Adaptive
Automaton from M12. Adaptive Automaton is an
artifact creature-construct that costs three
generic mana, and is a 2/2. When Adaptive
Automaton enters the battlefield, choose a
creature type. Adaptive Automaton becomes the
chosen type, and gives all other creatures of
that type +1/+1.
Adaptive Automaton speaks easily for itself.
Anyone running a tribal themed deck should be
running the Adaptive Automaton, and recent sets
make themed decks easy to assemble. The fact
that you get to run this thing in any tribal
deck, and he drops for only three mana is just
nuts. And since he becomes the type chosen,
other tribal pumpers pump this guy as well. Such
as a Goblin Chieftain, or Undead Warchie, make
this guy just nuts.
Certainly sure to be an easy addition to many
decks.