I think this thing is going to power out some
truly degenerate tricks. Pro: white and pro:
black keep it safe from a good deal of kill
spells, and it's not hard to get this thing's
toughness up high enough that red's burn spells
struggle with it. And with even one +1/+1
counter on it, all your creatures become a
little cheaper. Which will, of course, entice
you to play them, which in turns makes Animar
bigger, and your progressive creature spells
cheaper. So what's blue about Animar powering
out a creature army? The fact that you're going
to empty your hand pretty quick, and thus need
card draw to refill it. Even better if your card
draw is creature-based, like Mulldrifter, Elvish
Visionary, or Primordial Sage. ESPECIALLY
Primordial Sage. If your opponent doesn't find a
kill spell fast, Animar can get to the point
where even Kozilek and Ulamog are free! And at
that point, nothing but full board wipe will
save them from you!
Anybody remember the end of
Lorwyn-Shadowmoor-Alara Standard, when
five-color control was one of the top
competitive decks? Anybody remember the variant
that used Primal Beyond and lots of Lorwyn
elementals with evoke? I used to play a variant
of it, and I'm very tempted to revive that
variant now that Animar is available. The mana
cost isn't a problem, and the way the entire
deck powers up Animar and in turn accelerates
the endgame fantastic. That's the specialized
"cute" route, but the fact is, this guy is also
an aggressively-costed beatdown machine in
almost anything that has creatures and can cast
him. He even trumps the perennial "dies to Doom
Blade" strawman. Play him early, play him often.
Welcome back readers today’s card of the day is
Animar an interesting new commander that is
highly powerful. In standard, extended this card
is illegal so it won’t see much play, in eternal
there is not many super successful red, green,
blue decks that could effectively utilize a
three drop that relies on casting a plethora of
creature spells the ability is not highly
relevant so for now I don’t see this card seeing
any competitive legacy play. In casual and
multiplayer this is a good stuff or build around
commander and decks can be tailored to player’s
preferences the reduced cost for your creatures
can allow for explosive plays utilizing lots of
mana available to you in the format. Combine
with proliferate cards and other cards such as
Doubling Season or cards to manipulate counters.
In limited it would be ok if it were legal,
Overall this card will see extensive play in
Commander and possibly in multiplayer and is
definitely powerful when filling your deck with
mass amounts of creatures.
Today's card of the day Animar, Soul of
Elements which is a three mana Blue, Red, and
Green 1/1 legendary creature with Protection
from White and Black that gets a +1/+1 counter
whenever you cast a creature spell and reduces
the cost of creature spells you cast by one for
each +1/+1 counter on it. Legal only in
Commander, Legacy, and Vintage this is an
interesting card with some powerful effects that
actually has quite a bit of potential outside of
the Commander format. Protection from many
of the targeted removal options and popular
creatures is quite nice, but combining the other
two effects with external sources of counters
and artifact creatures opens up possibilities.
Overall this is a very solid card in the formats
it can be played in, especially if supported by
zero casting cost artifacts to quickly add
counters, or in play effects to help protect it
against Red's burn.
Welcome to
another great review here at Pojo.com. This time
we take a look at Animar, Soul of Elements from
Commander. Animar is one of the suggested
commanders, and there is a lot of reasons why.
Animar costs one red, one blue, and one green
mana. He is a legendary creature (obviously)
with creature type elemental. He is a 1/1, but
has some amazing abilities. His first is
whenever you cast a creature spell, put a +1/+1
counter on Animar. Then, for each +1/+1 counter
on him, your creatures cost that much less to
cast.
This guy screams build an artifact or eldrazi
deck around me! Reducing the casting costs by
generic mana for every creature you cast means
that guys like Emrakul, Kozilek, Blightsteel
Colossus, and so many others come out to play
far ahead of time. And all the while your
commander is getting larger, just waiting for
the opening to kill someone himself!
Definitely one of my favorite commanders, and one of
the most easy to build around.