This is an amazing card in multiplayer. Once it
hits the table, not only do you get to draw
cards whenever your creatures get through for
damage (and you're in green/blue, the colors of
trample and unblockability) but you get to say
to the table "Okay guys, you get to draw extra
cards.. as long as you attack each other, and
not me." And so your opponents will merrily
bludgeon each other mercilessly until they're
all softened up enough for you to end it easily.
Sure, giving your opponents extra cards sounds
bad, but remember-- they're attacking each
other. Which means they're blocking and killing
each others' creatures (and not yours), using
their combat tricks on each other (and not you),
and driving each others' life totals ever
downward (bot not yours). And you? You're the
most popular guy at the table! Not only does
attacking you not grant card draw, but knocking
you out of the game would mean no cards for
anyone! Nobody wants that!
Where the heck is Trest, anyway? I'm still
hoping for more backstory for a few of these
Commander legends. Like Avatar of Slaughter last
week, Edric encourages your opponents to attack
each other in a multiplayer setting, which can
be just what you need to get your own stuff set
up. I like that this is probably the one
Ophidian-style creature that people aren't going
to try to kill on sight, at least when you have
more than one opponent. The risk is a little
higher in one-on-one settings, but the time you
can turn everything you own into an Ophidian,
you'll probably win the game. It might be worth
experimenting with.
Welcome back readers today’s card of the day is
Eldric Spymaster of Trest an interesting and
powerful commander card that has received a lot
of legacy hype. In standard and extended this
card won’t see play due to illegality. In legacy
this card may see lots of play in a one on one
scenario this card turns every one of your
creatures into a Cold Eyed Selkie finding room
to test this is a green and blue deck will
definitely happen the card advantage this card
provides can be insane and the cheap mana cost
and relevant tribal type elf gives it potential
in a large variety of decks. In casual and
multiplayer this card makes an interesting
commander due to its political nature and it may
escape harm due to players looking elsewhere for
targets to attack. In limited it would be a
solid creature with draw capabilities and an
unsupported color combination. Overall one of
the most political cards outside of the
political puppets deck and a card that has a
chance of seeing major legacy play.
Today's card of the day is Edric, Spymaster of
Trest which is a three mana Green and Blue 2/2
that has the controller of a creature draw a
card whenever it deals damage to one of your
opponents. Legal in Commander, Legacy, and
Vintage this card works best when you have some
kind of ally to also take advantage of the
effect. Even without that a 2/2 for three
that can draw extra cards for every creature you
have is quite nice, especially in a color
combination that already supports that theme.
It does not take many attacks getting through
for this card to pay for the three mana casting
cost and creatures in play before it is cast can
potentially manage that in the turn it is
played. Adding something like Shielding
Plax to protect the Spymaster from any targeted
threats plus Favor of the Overbeing and it may
even become a serious longterm threat. Overall
a very solid card in a Blue/Green swarm and draw
design and should see some play in team games
and builds using the somewhat uncommon color
pair.
Welcome to the card of the
day section here at Pojo.com. We are examing
Edric, Spymaster of Trest today. Edric is a
legendary elf rogue that costs one generic, one
blue, and one green mana. He is a 2/2, and says
whenever a creature you control deals combat
damage to one of your opponents, that creatures
controller may draw a card.
This guy loves his card draw. And how easily with
Jace’s Erasure could you mill an opponent right
into oblivion, even in a Commander game. The
main thing about this guy is the card advantage
he grants. There is no mistaking that when you
could draw as many cards as you have creatures
hitting, that you will be pulling what you need,
and making your opponent suffer more. Since he
is blue and green, unblockable creatures and
large trampling creatures should be all over the
deck designed around him. This ensures damage,
and card draw.
Combining him with other elves is also a no brainer.
Joraga Warcaller could pump him even more, and
using Elvish Champion grants them forestwalk,
which blue has plenty of spells that can change
lands into the type of your choice so that you
can exploit the land walk abilities as well.