A 6/6 trampler for eight is a little anemic by
any color's standards but blue. Really, even
blue should be able to get a 6/6 trampler for
seven, if it has no other abilities. But Trench
Gorger can be bigger than 6/6, if you've got
enough lands left in your library that you no
longer need. If you've cast Trench Gorger,
chances are you've got mana enough for your
needs, but you might not. I wouldn't recommend
this card if your deck's mana curve doesn't
completely top out at eight. But if it does,
then chances are you've got about 15-16 more
lands in your deck (in Standard constructed) or
20-25 more (in Commander). Exiling them to the
Gorger will not only make your Leviathan huge,
but it'll also ensure you draw nothing but gas
for the rest of the game. Then again, getting
hit with a Destructive Force right after that
will hurt. Heck, getting your Leviathan Doom
Bladed will hurt too, but then at least you know
that for the rest of your game every draw will
be a relatively live one. Think about that--
every card you draw a spell? Just imagine!
I was playing with Kiora Atua's deck in Duels of
the Planeswalkers 2012 the other day, and on a
couple of occasions I found myself wishing it
had this card in it. Not because it's
particularly stronger than any of her choices (Simic
Sky Swallower is harder to kill, and Tidal
Kraken is harder to block), but just because I
got a little unlucky - casting Cultivate and
Explosive Vegetation on successive turns and
then drawing three more lands can get
frustrating! If you're trying to build a
physical Magic deck in the spirit of Kiora Atua,
this is a reasonable choice: it can potentially
improve future draws, and even if you drew
twenty of your lands before you cast it, it's
still a 6/6 trampler, which often historically
came with a disadvantage when it was a sea
monster-type creature.
Welcome back readers today’s card of the day is
an interesting leviathan Trench Gorger.
The ability to Mana Severance your land cards
can be great late game, the ability to thin out
your deck to make room for your actions spells
cannot be underestimated, however having to
remove at least seven lands from your deck to
make this creature more powerful than its base
stats leaves me feeling odd, yes you want to
thin your deck but having lands in your deck
allows you to have more fun casting big spells
and backbreaking creatures so im at a loss at
which is the correct play my gut says removing a
bunch of lands is correct. In standard, extended
and limited this card is ineffective due to
being unavailable to players but in limited it
would be amazing a big body and making sure you
draw action is nice. In legacy and vintage I
don’t see this card seeing much play perhaps as
Mana Severance’s 5-9 in some bizarre combo
deck such as Belcher perhaps aside from that its
expensive mana cost and effect prohibit it from
seeing wide play. In casual and multiplayer this
card could see play in a deck utilizing Quest
for Ula’s Temple or as a solid way to remove
lands in your deck for some sort of bizarre
combo. This card has niche appeal in casual and
multiplayer and may see a little action in some
decks but requires specialization and perhaps a
deck built around it to make best use of the
effect, otherwise it just acts as a random Mana
Severance on a beefy trample creature while
not a bad card can be easily outclassed in the
world of kitchen table Magic. Overall a card
with some interesting applications that will see
a moderate amount of casual play and perhaps a
small amount In the big leagues.
Today's card of the day is Trench Gorger which
is an eight mana 6/6 Blue creature with Trample
that can instead have a power and toughness
equal to however many lands you exile from your
library when it enters the battlefield.
This is only legal in Commander, Vintage, and
Legacy where the higher casting cost is an issue
that can be worked around through summoning
tricks. The effect can thin your deck of
some or even all of your excess land which
improves the odds of future draws being
favorable. Deck size can also be used to
go well beyond the point of an opponent's life
points and any creatures available, so this is
one of the few times going above sixty cards or
being in a hundred card format can really be a
benefit. Another concept would simply be a
deck of Trench Gorger, Polymorph or similar,
Lightning Greaves or similar, countermagic, and
a variety of land could which could certainly
make for an amusing deck. Overall this is
not something you want to hard cast, but is
another alternative to the big creature wins
style and may see some play.
Welcome to the
card of the day section here at Pojo.com. We are
looking deeper into a Trench Gorger today from
the new multiplayer variant, Commander! Trench
Gorger is a 6/6 blue leviathan with trample for
six generic mana and two blue mana. Trench
Gorger’s ability is whenever it enters the
battlefield, you may search your library for any
number of lands cards and exile them. Then
Trench Gorger’s power and toughness become equal
to the number of lands exiled this way.
Trench Gorger is a very interesting card. I
like it for the fact that if you have the mana
to cast it, you likely do not need anymore mana,
so he enables you to free up space from your
deck, ensuring you pull better spells. The risk
behind that would simply be if someone is
running an Armageddon deck, attacking lands, or
even pops off Apocalypse. Any of these world
changers could end the game for you if you were
to get over zealous removing land. So while
temptation to make the leviathan as large as
possible will be there, try to resist the urge
unless you have something that will allow it
entering play that big to end the game.
Pandemonium is one such card that could
potentially eliminate a player, Soul’s Fire
could do the same. Even Electropotence if you
have the spare mana.
I think the best application for this guy was a
combo I recommended for one of my players. He is
running a Helcarver Demon deck, but hated always
getting a land or two. I said that if he added
in the Trench Gorger, he could exile the lands,
and reduce the chances of getting them, and
potentially kill off the opponent with the swing
from the Trench Gorger next turn.
I think this card is a lot of fun, so how do you gorge
the trenches with Trench Gorger?