I like this card, but I don't know what deck I'd
play it in. I suppose in a battle of attrition
it's good, since it deprives them of a creature
and gets you 1 life closer to victory. It's also
good if your opponent has been pushed on the
defensive, since they likely need their life
points and blockers. If they're ahead, they
likely just sack their smallest creature and
keep pressing on. And if they have any tokens or
recursion, well, forget about it.
I haven't played Standard competitively for a
long time, but I might be tempted to return if
Innistrad really has a horror aesthetic. Between
New Phyrexia and Innistrad, the format is going
to be mature and terrifying from end to end, and
I'm not afraid of the dark. Usually. Geth's
Verdict looks like it has a difficult mana cost
and a relatively small "stinger," but you should
never underestimate it. I've pinged people from
12 to 0 with Thornwind Faeries. I've waited ten
turns for Wanderlust to do its thing. I've been
on the wrong end of Agent of Masks. One point of
life doesn't usually make much difference - but
sometimes it does, and Geth's Verdict is the
insult, the injury, and the eulogy in one. And
its art is pretty scary.
Today's card of the day is Geth's Verdict which
is a two mana Black instant which has target
player sacrifice a creature and lose one life.
This is another solid addition to the mono-Black
sacrifice theme and will quickly find a home in
existing decks of that type. The double
black in the cost will likely keep it from
seeing play in most other builds as the removal
isn't targeted and it is not easy to splash if
more than one color of mana is in use. The
opponent losing one life is a small, but
positive addition to the card that adds a little
bit of value. Overall yet another strong
option for mono-Black and a weapon against
creatures that would otherwise avoid targeted
removal.
For Limited the double Black is a concern, but
in the format this is one of the strongest
removal options available. Waiting until
two sources of Black mana are available should
not be a big drawback and playing multiple
copies is recommended, if they available as
despite it being a common it seems to be in
short supply in packs. For Sealed playing
additional Swamps or mana fixing to run a
stronger Black deck can benefit a card like this
for an earlier play, but even half of the deck
should be enough to use reliably in the middle
stages of a game. For Booster this is
worth drafting quite early as you both want
removal options and should be keeping them from
others at your table when possible.
Welcome to another great review here at
Pojo.com. This time around, we are looking at
Geth’s Verdict from New Phyrexia. Geth’s Verdict
is one of the opponent pain spells from the New
Phyrexia set. Geth’s Verdict is a black instant
that costs two black mana. Geth’s Verdict says
target player sacrifices a creature and loses
one life.
Geth is always associated with pain and death, and his
verdict usually dictates the same. That is why
Geth’s Verdict combined this into one amazing
spell. It is better than the Cruel Edict of old.
For the same cost, only that Geth’s Verdict
costs two black instead of Cruel Edicts one
black, one generic, you get to deal damage while
making them lose a creature. In a mono-black
deck based off of some decent creature control,
this spell is a must. And just think that once
either Geth or Sheoldred hits the board, things
get even more fun.
Maybe not a staple in every black deck, but a definite
great card to design around.