It gets you what you need, if you've already
lost it. Card for card, this has all teh power
of Divination with the added perk of you get to
choose what card you get... if it's a creature
and if it's already in your 'yard. But while
Raise Dead and Disentomb have always been
underwhelming, since instead of drawing the
Disentomb you'd rather just draw another
creature, Morbid Plunder earns its keep by
giving you two creatures. And if one of them
were, say, Izzet Chronarch or Eternal Witness
and could return the Plunder to your hand, well
then you sir are the proud owner of a combo
foundation!
I've always been a fan of cards like this, ever
since I first put my Fourth Edition Raise Dead
in a deck, through the years of using Grim
Harvest alongside Ghost-Lit Stalker and Arashi. They've
have always been good for limited, and the ones
that have some kind of card advantage or a
repeatable effect have sometimes had even more
impact. Really, a card like this can only get
better with time, as creatures that sacrifice
themselves for some effect have been popular
basically for ever, and in any event opponents
will always try to send as many of your
creatures to the graveyard as possible.
Today's card of the day is Morbid Plunder which
is a three mana Black spell that isn't very
splashable with the double Black cost and has a
very specific niche role as it returns two
creature cards from the graveyard to hand.
The primary deck that would take advantage of
this is mono-Black sacrifice which can gain card
advantage and middle or late game speed when it
would often lose footing. In that one deck
it works well, but it is unlikely to see much
play elsewhere due to the narrow concept.
For Limited the double Black is naturally a
penalty, but getting two of your creatures back
is a nice play later in the game when this will
be available and there should always be targets
present. Having the mana for one or even
two powerful creatures and this in a single turn
may be difficult in a topdeck situation, which
may leave this as only a stall.
Played in a better situation it can improve your
position dramatically and end stalemates, which
makes it a decent middle of the pack choice in
Booster. In Sealed it may seem a bit more
difficult to work into the deck with the cost,
but as it is unlikely to be played on turn three
anyway it should still be included in Black
designs.
Welcome to another card of the day
here at Pojo.com. Today, we are taking a look at
Morbid Plunder. Morbid Plunder is a one generic
and two black mana sorcery that allows you to
return up to two target creatures from your
graveyard to your hand. These kind of cards have
been around since the dawn of Magic. Cards
allowing you to pull creatures back from the
graveyard. But, while this card is new and fun,
I feel that Disentomb is still the better
option.
While in standard this card isn’t the only option, if you are
running block or limited or constructed, than
this is your best and perhaps only option.
The high casting cost is the main draw this sorcery,
since the Disentomb costs only one, versus the
three mana you will need to spend on this one.