A 5/3 for 5 mana is no slouch, but three mana to
regenerate is just too much. Even a two-mana
regeneration cost makes it hard to keep up with
your opponent on board development while still
leaving mana up to regenerate your guy. Sure,
green is the color of mana acceleration, but
it's also the color of having stronger creatures
than this anyway. In Constructed, you'll never
need to fall back on this.
But on the other hand, Tangle Hulk only needs
green mana to regenerate, not to cast. So in
Limited, with a deck with only a green splash,
Tangle Hulk could be a decent choice for a
simple 5/3 body who can be maximized with green
mana, but won't languish in your hand if you
don't draw your green sources. Or in just about
any deck where your on-color picks are a bit
creature light and you're worried about getting
there, Tangle Hulk stands ready as a 5/3 who can
trade with the big hitters and smash face. And
in a heavy green deck, Tangle Hulk can take out
Mirran Crusader if you find yourself up against
some lucksack who got one.
Tangle Hulk seems to have been designed with
limited games in mind, and it's been designed to
be a force to reckon with. Statistics-wise, it
is already efficient (see: Mass of Ghouls,
Hollow Dogs, etc), and regeneration puts it well
into the top tier. The only wrinkle is that the
presence of the infect mechanic weakens
regenerating creatures, but much of the time,
this card will be quite hard to stop. I also
like how the art seems to be a giant insect made
of pieces of other giant insects.
Today's card of the day is Tangle Hulk which is
a five mana 5/3 with a three mana regeneration
option leaving it somewhat expensive to
maintain, but relatively easy to cast in a
multi-color deck. This creature just
doesn't do enough and is too weak defensively to
make an impact in Constructed formats. The
regeneration cost is a big drain on available
resources and without another effect like
Trample or evasion it just won't be enough of a
threat. Overall it is an appropriate cost
for what you get, but just doesn't have a reason
to be in many decks.
For Limited this is not a bad common to see in
your Sealed packs as it can go into any color
deck and be a sizable threat in the middle
stages of the game. The regeneration may
or may not be a factor, but if you are playing
Green that is certainly a bonus. For
Booster this should be drafted soon after
removal and more impressive bombs as it is a big
threat to life points that can be switched into
any color deck should you change in a later pack
or play two colors. Multiple copies of
this may raise your mana curve in Sealed or
Booster, but can be quite difficult to handle
for an opponent and work well as a topdeck when
regeneration is an option.
Welcome to today’s Card of the Day
here at Pojo.com. Today we take a look at the
Tangle Hulk from Mirrodin Besieged. This 5/3
costs five generic mana and can be regenerated
for one green and two generic.
I’m honestly not a big fan of this guy, but I’ll admit he has
his uses. In standard he is a decent sized
creature that you’re not over paying for, and he
has regeneration. But outside of standard, he’s
just another card. The one way to fully exploit
him would be run him in a blue and green deck
with Training Grounds, that way the regeneration
costs a much more reasonable one green mana.