Pretty powerful for a one-mana artifact
creature. The evasive ability not only allows it
to charge into the Red Zone without fear despite
its tiny body, but also makes it a prime
candidate to carry Equipment. Its colorlessness
allows you to throw it into any creature-based
deck for an offensive boost or a warm body. And
its low cost makes it good in a metalcraft deck
as well as a battle cry deck, especially when
you consider all the small offensive creatures
white has that get bigger or more combat-capable
when metalcraft is achieved. Although it does
seem a bit strange to be attacking with a 0/1.
Here's hoping you've got lots of battle cry, or
at least plenty of good Equipment for the Pest
to carry.
"Plains, Signal Pest, Memnite, Mox Opal,
Kuldotha Rebirth; untap, attack for like a
hundred." "End of turn, Scatter the Seeds, untap,
Overrun, attack for like two hundred." "Coat of
Arms, Mirrorweave, attack for 9,001." All this
and more, made possible by a 0/1 creature, for
goodness sake. Signal Pest is a card everyone
can do something with, a true home run.
Welcome back readers today's card of the day is
Signal Pest a powerful battle cry creature for
aggressive decks. In standard this card is
seeing play in hyper aggressive decks such as
Kuldotha Red, combining this with a kicked
Goblin Bushwacker and zero drops such as
Ornithopter can put an opponent in an
uncomfortable position. In extended it once
again finds a place in hyper aggressive decks
some revolving around artifacts. In eternal
perhaps in an aggressive affinity build but I
doubt this card will make a huge impact. In
casual and multiplayer it is good for aggressive
decks elves goblins, possibly infect creatures
Signal Pest's evasion also makes it a powerful
choice as opponents can be hard pressed to block
to remove it. In limited its an artifact for
metalcraft and its battle cry ability can help
race opponents. Overall a powerful card that
fills a niche quite nicely.
Today's card of the day is Signal Pest which is
a one mana 0/1 with Battle Cry and a form of
evasion allowing it to be blocked only by
creatures with Flying or Reach. This can
work well with swarm decks, but not dealing
damage itself requires some support to take full
advantage of the evasive nature. In the
right build this is a very aggressive card and a
nice addition that can be added to nearly any
color or theme with little to no major
modifications. Another option is a
dedicated artifact deck or one that runs
equipments or instants that can power up the
Pest itself it can be a bit more of a threat.
In Limited this can be a difficult card to work
with as you may not have the pool to really take
advantage of either ability. Playing it
too early may see it without another creature to
power up and topdecking it may not be a benefit,
but aside from those situations it can work
quite well. Any equipments attached to it
make it difficult to address and the +1/+0 to
another creature, or more, on the attack is
always welcome. Regardless of your Sealed
pool this should be included for the potential
it offers while in Booster it can be drafted
relatively early as a useful support card.
Welcome to another card of the day
review here at Pojo.com. Today we wrap up
Artifact Week with a look at Signal Pest. Signal
Pest costs just one generic mana for a 0/1 with
Battle Cry and cannot be blocked except by
creatures with flying or reach. While it may not
look like much, I feel that the Signal Pest
easily could help you run your opponent into the
ground, fast.
All in all it just looks like another common, something
Wizards tossed in to fill some gaps. However,
when used to it’s fullest potential, it could
very well be a center point of some amazing deck
design ideas, and in itself, very lethal. Let’s
say it is turn two, on turn one you dropped one
Signal Pest, now you just played to more.
Providing they survive your opponent’s turn, you
will swing for 6 damage that unless they dropped
a flier or something with reach they have to
take. Add in some other Battly Cry cards, such
as Goblin Wardriver, and that will take its toll
fast. Not to mention, get to Spiraling Duelist,
and for every Signal Pest you have, it helps her
get Double Strike, and pump her when they all
attack. Not to mention that it makes using the
Raid Bombardment card from Rise of the Eldrazi
that much more fun.
Not exactly a card that can be broken and turned into some
amazing combo that destroys everything, leaving
a crater in its wake. Just a very usable common
that should pump several of your decks, not just
red ones. Signal “Pest”, I think not, Signal
“Support”, why yes, yes it is.