The creature that loves for you to draw cards.
Every card you draw pumps this up by one and
drains all your opponents' life totals by one.
Suddenly, Foresee becomes a Shock to everybody's
face, and even Temple Bell becomes a viable win
condition. And since I'm always recommending
more card draw spells in people's decks, I have
a feeling this card is going to be quite the
powerhouse, as it encourages you to do something
that was already pretty powerful-- draw cards.
The interesting thing about Psychosis Crawler is
that either of its lines of game text can be
built around. The first line makes it a linear,
inevitable death machine when combined with
effects that continuously increase your hand
size (cf. Honden of Seeing Winds); the second
gives every deck access to Underworld Dreams,
and teaches your friends good if they decide
they like Wheel of Fortune-style effects.
Overall, an interesting card with lots of
potential.
Today's card of the day is Psychosis Crawler
which is a five mana creature that has a power
and toughness equal to the number of cards in
your hand and each opponent loses one life
whenever you draw a card.
This is an interesting card that can have a deck
built around with a serious card drawing theme,
but it requires quite a bit of investment of
cards in hand and drawn to be worthwhile.
Overall the potential is there, but it works
more as a Casual, Multiplayer, or Commander
concept than anything likely to make a serious
run in current formats.
For Limited this can be effective with the right
timing, but maintaining cards in hand to keep it
in play is a big disadvantage earlier on and can
be difficult in the later game barring extra
land draws. In Sealed it is well worth
playing if your pool includes multiple draw
effects as it can be used in any deck and is a
threat even without attacking. For Booster
it is an odd first pick, but viable and any
support drafted works to accelerate any other
theme from the other packs. It does make a
completely unplayable topdeck and without
support is not as impressive as other rares, but
the ability to break stalemates and put a clock
on any game is a strong benefit on a creature's
effect with no activation cost.
Welcome to another Card of
the Day here at Pojo.com. Today we take a look
at Psychosis Crawler from Mirrodin Besieged.
Psychosis Crawler costs five generic mana, is an
artifact creature, and has power and toughness
equal to the number of cards in your hand. It
also has “Whenever you draw a card, each
opponent loses one life.”
Psychosis as described by Webster’s Dictionary: fundamental
derangement of the mind (as in schizophrenia)
characterized by defective or lost contact with
reality especially as evidenced by delusions,
hallucinations, and disorganized speech and
behavior. This description definitely suites the
Psychosis Crawler and the reasons are as
follows. You must have some form of derangement
of the mind to add this card to just any deck,
so you build around it, losing contact with
reality while doing so. But moreover, you submit
your opponent to the delusions of victory,
leading them into disorganized speech and
behavior. Simply put, this card is nuts!
The Psychosis Crawler is not something you simply add
to a deck, it builds a deck around itself. When
run with two other cards from Mirrodin Besieged
the Psychosis Crawler can be one of the best
cards in the set. If run with Consecrated
Sphinx, you deal a lot of pain to your opponent
turn after turn. Then, should you happen to
target your opponent with a Blue Sun’s Zenith
with the Consecrated Sphinx and Psychosis
Crawler out and that could be game over. And all
of this is in standard. That is some pretty
psychotic happenings, wouldn’t you agree?
Magic The Gathering Card of The Day:
Psychosis Crawler
Welcome back readers today’s card of the day is
Psychosis Crawler. For five mana a
creature with power and toughness equal to the
number of cards in your hand will not be too
large in competitive. In standard,
extended and eternal formats its too expensive
and has no immediate board impact and by the
time you draw a card to cause the loss of life
its realistically turn four or later I don’t
think this will see competitive play. In
casual and multiplayer I can attest to the power
of this card combined with cards such as Blue
Sun’s Zenith, Stroke of Genius and Spellbook
effects as well as Consecrated Sphinx, it can be
an interesting and powerful combination.
Although it becomes a high priority target for
opponents to take out so be sure to pack some
protection. Perhaps a Whispersilk
Cloak? In limited if you pack enough draw
it can race opponents and it’s a beefy colorless
creature I don’t know how I would early I
would pick this but it is powerful.
Overall a powerful casual and multiplayer card
that may not see extensive constructed play but
is quite interesting.