This may not look so great at first, until you
realize that Phyrexia is all about sacrifice,
and is therefore all about having plenty of
expendable bodies on hand if necessary. And this
creature only needs... eight creatures to
sacrifice to win the game in one shot! Okay,
that sounds like a lot, but that also assumes
you haven't dealt any poison yet. You probably
will have, since infect tends to be a fast,
aggressive deck, which makes Flesh-Eater Imp a
great finisher. Deal a few quick hits, then once
your opponent finds his blockers and starts to
claw back into it, drop the Imp, fly over his
defenses, and sack your outranked smaller dudes
for the finishing blow.
Flesh-Eater Imp definitely skews towards the
horrific end of the Imp spectrum rather than the
cute or mischievous end, both in appearance and
in function. There aren't too many infect
creatures with flying, much less ones that can
take someone down in one attack and recycle
other creatures that can't get through. If the
mythic Skithiryx is unavailable to you, this can
do much the same thing; even if he is, the Imp
can play a supporting role.
Today's card of the day is Flesh-Eater Imp
which is a four mana 2/2 with Flying and Infect
that can gain +1/+1 until the end of turn by
sacrificing a creature. This is a little
too slow for Constructed formats to be a major
threat, but it can work as a sort of alternate
win condition in Infect builds. Overall at
the cost of four it is fairly priced and may see
some play, but it isn't likely to be a major
part of the bigger Infect themes.
In Limited both Flying and Infect are powerful
keywords and having them on a 2/2 creature that
can be splashed is quite reasonable at four
mana. It may not be a first pick in
Booster, unless the rare is very weak, but at
second or third you wouldn't be making a bad
choice as this can win games even without
additional Infect support. In Sealed this
should always be in a Black build even if that
is not the primary color as a single symbol is
easily obtained for a converted mana cost of
four. An additional consideration with
this is multiple cards benefit from being
sacrificed or having cards sacrificed and they
should gain additional priority in Sealed deck
construction and Booster draft picks.
Welcome to another card of
the day review here at Pojo.com. We wrap this
week up with Flesh Eater Imp from Mirrodin
Besieged. The Flesh Eater Imp costs three
generic and one black. The Flesh Eater Imp is a
2/2 with flying and an ability that allows you
to sacrifice a creature to put a +1/+1 counter
on the Flesh Eater Imp.
I personally love cards like this for what you can do
with them. People usually groan about
sacrificing creatures, until I point out why are
you sacrificing your own? Cards such as Act of
Treason and the many similar cards that allow
you to gain control of an opponents creature
just means you take something away from them,
and make your own guy bigger. The other nice
thing is with token production these days, it
just makes sense to use this guy with them.
Eventually your opponent won’t be able to stop
how big he gets, and then it only takes ten
damage from him to end a game.