I have a feeling that this card alongside
Silence may spawn a peculiar white deck. I
remember when Silence was first printed, there
was talk in Magic R&D of a white aggro deck that
ran four Silence as a means to disrupt the
opponent's ability to respond to your onslaught.
Due Respect does something similar-- their land
for the turn will enter play tapped, which could
throw a player off their curve. Any creatures
they play that turn will be unable to block on
your turn-- good if you're pressing an attack
and your opponent is casting about for blockers.
Artifacts with tap abilities, like Everflowing
Chalice or Tumble Magnet, will also find this a
stumbling block. Perhaps a white aggro deck will
emerge that uses a playset of this and of
Silence?
I will never be able to play, read, or even hear
about this card without thinking of Franca
Martin from Valkyria Chronicles 2. In
relation to gameplay, it reminds me of Silence,
which never caught on in Standard as much as I
thought it would. Due Respect is probably worth
trying out anyway, though, as it buys you at
least a turn against creatures with haste,
prevents a creature being played just to block,
and is pretty funny to see on the stack above a
Kuldotha Rebirth. I also like that unlike
Silence, it still "works" if you play it in
response to the creature. Whatever you end up
doing with it, make sure you admonish your
opponent to "learn some respect!" as you do.
Today's card of the day is Due Respect which is
a two mana White instant that causes permanents
to enter play tapped the turn it is played and
you draw a card. This is a good card to
throw at an opponent to slow them down for a
turn when you are controlling the game in a
Blue/White styled control deck. You can
stall them out a turn and draw another card in
the process which is nice for you and, as the
deck specializes in, annoying for the opponent.
It doesn't actually remove anything, but many
Blue cards just bounce a single permanent while
this can impact more than that and has the card
draw. Overall a card that is likely to be
underestimated and is very useful in the right
build.
In Limited not having a dedicated control theme
holds this back, but just playing it as a one
turn stall to your opponent whenever you are not
losing works well enough and thins your deck by
a card. The only drawback is topdecking
this in a losing situation as it is a fairly
poor play on your own turn most of the time.
A good choice to include for Sealed designs and
worth picking up as an in-color pick as the
packs go around in Booster.
Welcome to another week
of Card of the Day reviews at Pojo.com. To start
the week off, we are looking at Due Respect from
New Phyrexia. Due Respect is an instant that
costs one generic and one white mana. Due
Respect says that permanents enter the
battlefield tapped this turn, and draw a card.
Quite a powerful card when used appropriately. How many times
have we heard our opponent say, ‘I just need one
more mana.’ This means that even if they pull
it, it is useless the turn it is dropped. Or, a
large monster hit’s the stack, respond with Due
Respect to ensure it is no threat to you this
turn, and cannot block your efforts as well. And
that is not to mention the fact that it is white
card draw, for only two mana. Definitely worth
it, especially as an uncommon.
Likely to find its way into several different kinds of white
based decks, and with good reason.