A step up to Ichor Wellspring, and will work in
many of the same combos that use the Ichor
Wellspring. But while the Ichor provided
colorless card draw (and frequently red card
draw in conjunction with Kuldotha Rebirth)
Mycosynth Wellspring provides colorless land
fetch, which if anything is more important.
Black, blue, and green are all fairly adept at
card draw, and monored and monowhite decks are
usually aggro decks that don't worry overmuch
about not having card draw because they expect
the game to end in five or six turns at the
latest. Land fetch, on the other hand, isn't
easy to do for any color but green, and is
especially valuable on a colorless card because
you need it most when you don't have the color
of mana you need to cast the spells in your
hand. A red or white deck that needs card draw
could splash blue for a draw spell if it felt it
necessary rather than play Ichor Wellspring, but
splashing green for mana fixing is a bad idea
because you'd need your fixing to get your green
mana, and the more splash colors and
multicolored spells a deck plays, the more it
needs color fixing.
In addition, Mycosynth Wellspring also provides
deck thinning, thus helping to subtly improve
future draws. Ichor Wellspring affords no
control over what it gives you. On the other
hand, Mycosynth Wellspring is much less useful
if you don't currently need a land-- all it does
for you is slightly improve the odds that your
next naturally occurring draw won't be a land.
I saw one of these in a booster last Friday when
I got a Fat Pack, and it hit me that black isn't
the only color getting its mechanics spread
around in New Phyrexia. A lot of people aren't
going to look at Rampant Growth when they can
get the same effect without even spending green
mana. It even sits around after and helps you
with metalcraft, and looks more like Cultivate
when you have something like Atog or Artillerize
to combine it with. I was honestly a little
surprised to see it in that booster, but you may
as well take advantage of it now that it's here.
Today's card of the day is Mycosynth Wellspring
which is a two mana artifact that allows you to
search your library for a basic land when it
enters the battlefield or is sent from the
battlefield to the graveyard. This is a
good choice for acceleration as it is both low
cost and available to any color combination, but
the real benefit is in a deck that can also
sacrifice artifacts for an additional effect.
Combined with Ichor Wellspring to draw cards and
any Atog-esque card and you have either the
basis for or a nice support theme for almost any
deck. The best part of this addition
is it works without dedicating
many cards and effectively increases the odds of
getting key components in a bigger combination.
Making room for them may be difficult, but in
decks needing acceleration without Green this is
something to consider and will likely see play
in a variety of designs.
For Limited there is little reason not to run a
card like this as it works for Metalcraft or can
easily be sacrificed to the variety of effects
that make use of cheap artifacts. A good
pick in Booster after removal and large
creatures are chosen and should always be played
in Sealed as it thins the deck out by at least
one and possible two lands every time it is
played.
Welcome to another Card of the Day
review here at Pojo.com. Today we are taking a
look at Mycosynth Wellspring from New Phyrexia.
Mycosynth Wellspring is an artifact that costs
two generic mana. When Mycosynth Wellspring
enters the battlefield or is put into a
graveyard from the battlefield, search your
library for a basic land card, reveal it,
and put that card into your hand, then shuffle
your library.
The Mycosynth Wellspring is common, which generally
means not something deemed so overpowered that
the rarity is required to go up, and the case
holds for the Mycosynth Wellspring. Most commons
never reach the heights that Lightning Bolts
have, but they can still hold their own. The
main thing about commons is that they are
required to build the structure of the game, and
aide in getting those rarer cards onto the
table. The Mycosynth Wellspring does just that.
For two mana, you gain an artifact that can help you towards
Metalcraft and gains you a land. Then, there are
ways that you can exploit the artifact on the
board. You can always animate it with Tezzeret,
turning it into a 5/5 creature that when it dies
you will get another land. There is also always
the Throne of Geth; tap, sacrifice an artifact:
proliferate. That option is of course better
when you are running infect or planeswalkers, or
anything requiring counters. And you would again
gain another land, helping cast your larger
spells. Of course death isn’t the end. Cards
such as Glissa the Traitor helps return the
Mycosynth Wellspring from the graveyard back to
your hand so that you can cast it again and
again, for more and more mana. I guess that the
only question there is is what are you going to
use all that mana for?