I still have semi-repressed memories of being on
the wrong end of cards like Temporary Insanity
and Ray of Command which make me think this card
is worth considering. Stealing a creature
carrying equipment and using it to kill
a second attacker is actually just the start,
once you start factoring things like you
controlling a Bloodthrone Vampire or the
creature in question being Sun Titan. That kind
of craziness is definitely worth paying four
life for.
Today's card of the day is Act of Aggression
which is a five mana or three mana and four life
version of Act of Treason or that takes control
of a target creature until end of turn and gives
it Haste, with the advantage of being instant
speed. That one change allows it to work
defensively and turn an opponent's creature into
a blocker and possibly destroy or weaken both
creatures and makes this more versatile, though
more expensive. As Red is often a very
aggressive color the defensive application of
this may not be as appealing to some when it
comes shackled with a higher casting cost or
loss of life. Potentially dealing with two
creatures at once and the option of using this
in non-Red decks does bring up the overall value
though and it may see some play as a bit of tech
and a nasty surprise.
For Limited this is a very solid card in a
format often decided by big creatures and can
quickly turn a game around to your advantage.
Act of Treason worked very well in 2010 and 2011
and this, despite costing more in mana or life,
adds to that by working as a combat trick.
The life point cost can be high, but four life
may be a small price compared to a large
creature or two dealing the damage directly,
especially if Infect is a factor. The
option to use it in any deck means it can pretty
safely be played in any Sealed build and should
be drafted quite early in Booster. It is
not the kind of card you want an opponent using
against you and can either win the game outright
or open up the field dramatically if your
opponent has an advantage.
Welcome to the Card of
the Day section here at Pojo.com. Today we are
looking at Act of Aggression from New Phyrexia.
Act of Aggression is a red sorcery that costs
three generic and two red Phyrexian mana. Act of
Aggression gains you control of target creature
until end of turn, untaps it and gives it haste
until end of turn.
Not quite as good as say Act of Treason, but definitely up
there. The main focus is it does cost as much as
Act of Treason if you are willing to give up
four life. Not sure that is the best option, but
it would allow this type of ability in non-red
decks. And if you have the extra mana, you could
always Artillerize whatever you gained control
of after swinging.
Again, not anything super spectacular, just a decent card
that can go wherever needed.