A re-worked (non-hybrid mana) version of
Spectral Procession. You get slightly less power
on your table, but instant speed and the ability
to use it in two-color decks - far more than
worth it, I'd say. The only wrinkle is that some
decks are threatened more than others by plays
like that - the ones that try to one-shot people
with things like Blighted Agent or Kessig Wolf
Run - but Midnight Haunting offers enough
potential benefits that I think a lot of decks
are going to adopt it, across formats. It even
fits thematically in geist decks.
Welcome back readers todays card of the day is
the new Spectral Procession. Midnight Haunting
gets you one less token but also costs one less
mana and is less white dependent if you are
playing it in a non mono white deck and is
instant speed allowing for a few tricks as well.
In standard white token builds are sure to love
this card because with Honor of The Pure or
other similar cards it can definitely put a
hurting on opponents fast. In extended and
modern the same concept applies white token
decks may see some play but I am sure most
weenie decks would take Spectral Procession over
this card making it not as good in older
formats. In legacy and vintage this card won’t
see any play it doesn’t do enough for the cost
and is rather poor. In casual and multiplayer
this card is a better Raise the Alarm as the
tokens can be used as a fog to block fliers if
desperate or get in some damage. Once again this
card is pitted against Spectral Procession but
the instant speed and less stringent color
requirements mean you need to analyze which
would be most effective in your deck. In limited
it’s a pretty high pick as it is splashable and
it is amazing in the G/W token archetype.
Overall a powerful card for standard that has a
medium impact elsewhere.
Today's card of the day is Midnight Haunting
which is a three mana White instant that puts
two 1/1 Flying tokens into play. The cost
is reasonable and having only one White mana
allows it to be played in a multicolor deck,
which could be a spirit or token theme, and
provide an advantage in the early stages of the
game. Support exists for either concept
and getting two tokens with evasion from one
card on your opponent's turn is a play that can
make a deck a major threat. Overall this
is a card that will be reach into the tournament
scene and should be part of a larger network of
cards, but is still playable by itself.
For Limited token production and Flying are both
extremely effective and the single White makes
Midnight Haunting playable in multicolor decks
as needed. Support exists in set which can
strengthen the tokens, though even without them
this should be played in Sealed and drafted
fairly early in Booster.
The card of the day today is Midnight Haunting,
its three to put two 1/1 flyers on the board at
instant speed. That itself is already good
but adding in the fact hat tokens get some love
in Innistrad is even better. As we all
known the green white township tokens deck was
extremely popular, but due to other decks
getting better it is slowly falling out. I
still think this card is really good, you get
two bodies on the board WITH evasion AND at
instant speed, how much better can that get?
All of that for three mana. In limited I
think this card has a lot of value but outside
of that it is just a little annoying.