White is one of the worst colors at drawing
cards. At least it was until this card got
printed. Suddenly, a deck full of small white
creatures becomes orders of magnitude more
fearsome, as every creature that hits the
field-- for a mere one mana more-- draws its
caster another card. And that card is most
likely another small creature. Tokens make the
Mentor even more dizzying, as now you don't even
need to spend a card to get to draw a card.
Midnight Haunting suddenly costs 4W and is a
Divination on top of a Master's Call. A white
aggro player could easily use the Mentor to
chain several small creatures together,
refilling his board and his hand after a Day of
Judgment (likely one he played himself) wiped
everything else clear.
With all the "improvements" made in the way
expensive creatures are designed over the last
few years, I couldn't help but feel that the
little guys were a little neglected sometimes. I
mean, where do decks designed around low-cost
creatures get their card advantage from (I know
as I write this someone is going to point out
that Stoneforge Mystic deck)? Even if you just
use Mentor of the Meek to turn every creature in
your deck into an Elvish Visionary, that would
already be good; but I bet between Enduring
Renewal and Equilibrium, you could find at least
one way to go infinite with this card. When do
we get the corresponding card ("power 5 or
greater") for green?
Welcome back readers continuing our highly
playable card week is Mentor of the Meek turning
each of your weenies into a card drawing engine.
Combined with Monday’s card of the day Midnight
Haunting this card is fantastic if you have the
extra mana to spare. In standard this card
should be placed in every white weenie and token
based deck there is, it allows you to not only
fill the board with threats but to maintain
threats in your hand as well. This card is
fantastic and cannot be overrated it is a
godsend to white weenie decks and a must play if
you’re in that or the token archetype. In
extended and modern previous comments apply this
card is too good not to play as it restocks your
hand and can even swing for some damage itself.
In legacy this card could see play in death in
taxes perhaps or in conjunction with hate bears
such as Grand Abolisher. In vintage it is not
powerful enough to warrant consideration as
creatures have to be game changing to see play,
In casual and multiplayer there exists janky
combos with infinite mana and infinite token
tricks making it a powerful engine card, also
the fact you can swarm using a token strategy
and draw cards is certainly powerful and
appealing. In limited this card is also a solid
inclusion in weenie tokens and G/W humans and
token strategies. Overall a powerful and game
changing card for white weenie decks and a
powerful constructed card.
Today's card of the day is Mentor of the Meek
which is a three mana White 2/2 Human Soldier
that gives White swarm or token decks a powerful
draw engine. The single White mana and
favorable types make this viable for a large
number of decks and any deck able to run this
that has a basis in low power creatures should
definitely include it. Even with just low
amounts of mana this can generate quite a bit of
field presence and decks built around it are
sure to appear as competitive builds on the
tournament scene.
For Limited the number of creatures with two or
less power in your pool may be random, but a
three mana 2/2 potential source of card
advantage should be a top pick. A Sealed
deck can splash this with relative ease and it
makes an easy first pick in Booster that should
be supported with tokens and other low power
creatures for maximum effect.