Notorious for its nigh-impenetrable block of rules text, its
degenerate combo with Worldgorger Dragon, and
for being hideously undercosted for what it
does, you really have to look at this and wonder
who in their right mind decided to reprint this
failed experiment. The only advantage to having
this in the new Graveborn set is that we now
have a slightly cleaner Oracle wording
for it-- in every other respect, Magic: the
Gathering benefits more from consigning this one
to the history books as a mistake not to be
repeated.
But of course, revising the Oracle wording wasn't why they
reprinted it. They reprinted it for the
nostalgia. A surprising number of Magic players
still remember playing with Animate Dead the
first time around, and I'm sure they appreciate
seeing their old favorite with the new borders,
more legible text, and some new art. Good art,
too-- Anthony Jones did a good job with this
one.
Animate Dead is important for another reason as well. In many
stories of magically reanimated dead, the
resultant zombies have no inertia. They do not
operate independently once raised; they are
entirely dependant on the magic that animates
them. A simple dispel, or killing the
necromancer responsible, causes the entire
zombie army to collapse into a pile of putrid
bones, as though all this time they had actually
been magical marionettes instead of autonomous
monsters. Most Magic cards that return creature
cards to the field, however, fail to capture the
flavor of this terminal dependence on the master
necromage's will. Animate Dead was an early
attempt at a top-down card design. This is the
spell you cast on a corpse in order to animate
it without making it autonomous. The -1/-0
penalty is also flavor-driven-- it demonstrates
that the shambling corpse you see before you is
not the healthy living being it once was. Death
has robbed it of its strength and free will, but
black magics can grant it mobility.
Constructed- 4.5
Casual- 4.5
Limited- 4
Multiplayer- 4.75
David Fanany
Player since
1995
Today is Pojo's tenth anniversary, and between
that fact and today's card of the day, I've been
thinking a lot about history. Specifically, how
often something looks different in hindsight
than it does in the present day. A few years
ago, I read something describing Animate Dead as
one of the most broken cards in Magic, and I
reacted with surprise (to put it mildly). This
was before I was accustomed to looking at a card
like this and see it pulling huge green or
artifact creatures out of graveyards on the
second turn - my only experience with the card
was my sister using it on low-cost creatures,
usually her own that I'd destroyed. So it's all
a matter of perspective: do you want to see
Animate Dead as dangerous, or do you want to
make your own stories about it?
Welcome back readers todays card of the day is
Animate Dead recently reprinted in the premium
deck series Graveborn, but most importantly
today’s card of the day is the 10th anniversary
of Pojo’s card of the day! As a longtime fan of
this site and someone who has been reading card
of the days for many years this milestone is
pretty cool. Anyways onto the card. In
standard and extended and modern this card is
illegal therefore won’t see much play. In legacy
there is more powerful reanimate cards such as
reanimate itself and cards like Exhume that fill
this role and are powerful choices. In vintage
this card won’t see much play as far as I know
reanimator is not that valid of an archetype and
this card just doesn’t fit. In casual and
multiplayer this card is pretty amazing the
ability to hit anyone’s big creatures is
certainly powerful and the -1/0 is not really
noticeable this is a definite inclusion in
reanimator decks. In limited if this card is
able to be drafted it is somewhat powerful black
card all though it doesn’t fit into many
archetypes in limited. Overall a powerful
reanimator card that is perfect for casual
reanimator decks. Happy 10th anniversary!
Today's card of the day is Animate Dead which
for two mana can bring a creature from any
graveyard back into play under your control with
the only drawbacks being a -1/-0 and being
sacrificed if Animate Dead is removed.
Neither drawback is a major issue as any target
chosen is likely to have high power or abilities
that make power less important.
The vulnerability to enchantment removal is a
minimal risk as few dedicated enchantment hate
cards are played and the chances of one being
used on Animate Dead is far from high enough to
avoid using the card.
Overall Animate dead provides the potential for
a major advantage in any game where it is played
and is easily played in a variety of designs,
but excels when combined with large creatures
and methods of getting them into the graveyard
early.
In Limited formats where Animate Dead can be
played it is a game winning card when used on
any bomb creature, especially ones that are
difficult to destroy in some way. Even if
your opponent can remove the threat once it
should be far more difficult to do so again in
the format, particularly with maintained
pressure from the creature. An opponent's
creature can be just as difficult, if not more
so, for them to react to and has a psychological
impact as well. A first pick in Booster if
the rare isn't truly impressive and should be
played whenever possible in Sealed, even
splashing Black if feasible.
For Multiplayer having the choice of any
player's graveyard makes this card even stronger
as at least one opponent should have a strong
choice available to target.