If you remember Disfigure, this is bound to make
you do a double take. Dead Weight trades instant
speed for permanence, making it useless as a
combat trick but still capable of crippling a
larger creature, thus mitigating the damage it
can deal to you. I've seen Limited games where
Dead Weight was used to reduce a Stitched Drake
to a 1/2-- hardly a play you feel good about,
but it made the Drake much less fearsome and
allowed the Dead Weight player to live long
enough to draw into a larger flyer of his own.
Spending this and a burn spell to take out a
creature is card disadvantage, but sometimes
it's worth it to not lose. And we can't forget,
Dead Weight will successfully kill pretty much
anything Disfigure would have.
A permanent Disfigure? A half-price
Enfeeblement? What exactly does it mean that I
often describe new cards by mentioning similar
older cards? I am so old. We tend not to think
of black as much of a color for Auras - the main
colors for those are green and white. Perhaps
Dead Weight's most important role is to remind
us that other colors have something to offer in
that area. After all, black-white Tallowisp
decks were popular at one point, and many of the
Auras they used were ones that killed things,
just like Dead Weight. Cards like this can be
absolutely monstrous in casual metagames that
revolve around cards like Totem-Guide
Hartebeest. Start packing those Tranquilities
(two more old cards in two sentences? I am SO
old!).
Today's card of the day is Dead Weight which is
a one mana -2/-2 aura which as a permanent
version of Disfigure can help against larger
targets or make many responses that would only
last until end of turn less likely to be
effective. Not having instant speed is a
drawback, but overall Dead Weight is a very nice
removal choice and will likely see play as
Disfigure has rotated out of Standard.
For Limited most removal is good and a permanent
like this can be especially useful against any
bombs your opponent may play. An easy
second or third pick in Booster and should
always be played when running even a splash of
Black in Sealed.
Welcome to the card of the day review
section here at Pojo.com. Today we are checking
out Dead Weight from Innistrad. Dead Weight is a
common black enchant creature card. It costs
just one black mana and gives enchanted creature
-2/-2.
This card has become easily one of the
better common cards from Innistrad. The
possibilities are near endless for a card with
the potential this one has.-2/-2 handles many lower toughness
creatures with ease, and makes larger toughness
creatures easier to handle as well. And since it
is an enchantment, it remains, unlike an Infest,
which would end at end of turn.
Granted, this card will not win the game
itself for you, but it certainly can give you an
edge to get there.
Welcome back readers todays card of the day is
Dead Weight the slower sorcery speed enchantment
version of Disfigure. In standard this is decent
removal as it plays the role of killing small
utility creatures the same as Disfigure but
sorcery speed, still making it a somewhat
powerful option as it can even permanently
weaken a creature. In extended and modern
Disfigure is most likely a better choice being
instant speed I don’t think this card will see
as much play in the older formats due to the
powerful removal available. In legacy and
vintage this card won’t see play as it is pretty
horrible in these formats. In casual and
multiplayer yeah if you want to play a Weakness
type effect this is good, I don’t think it’s
good enough as single removal is pretty bad
something like Black Suns Zenith or even cards
like Doom Blade for casual are much more
powerful and safer bets for casual and
multiplayer. In limited this is premium removal
that you should snap up at extreme speed,
requiring a single black mana makes it easily
splashable. Overall a powerful card in standard
and limited that serves as Disfigure 2.0