Simple and straightforward. If a creature
attacks, you can kill it. The trouble is, if a
creature doesn't attack, you can't kill it.
Granted, white removal usually makes you jump
through more hoops than this, or gives your
opponent an "out"-- either a way to get the
removed creature back or a compensation for
losing it-- and this is probably one of White's
better kill spells. Just try not to be too
conspicuous about leaving three mana up and not
leaving a blocker.
Rebuke's the kind of card that's perhaps not so
spectacular, but in a way necessary. Limited
decks love it, as you can pretty much guarantee
you'll be attacked at some point; in a vacuum,
it should probably be a constructed contender,
but there's a lot of competition right now, some
of which I think is pretty crazily costed (but
I've mentioned this before, so I won't go off on
a tangent here). A card that's easy and useful
to build with, if not really intended to be
built around.
Today's card of the day is Rebuke which is a
three mana White removal for an attacking
creature. The cost of three may be
slightly high compared to other removal options
in the game, but is still playable if no other
options are available. Overall this is a
decent choice for White and may see some play in
competitive decks, though probably not the more
aggressive tournament builds.
For Limited this is a splashable and very
effective option for removing even the biggest
creatures and should always be played when
running White, possibly even adding White
primarily for Rebuke. This is also a great
second or third pick in Booster as it should
always be useful unless your opponent isn't
attacking you at all.
Welcome to
another great card of the day review here at
Pojo.com. Today we are looking at Rebuke from
Innistrad. Rebuke is a common white instant that
says destroy target attacking creature, and
costs two generic and one white mana.
While Rebuke is a far cry from Wing Shards, it is
still effective at what it does. There has been
some decent cards that are indestructible and
have hex proof, but a majority of the threats in
standard do not have those luxuries. And it is
even a great option for vintage play, although
the Wing Shards is still better.
Always been a fan of whites tricks for
anti-attacking, and this common option is just
another great example of it at work.
The card of the day today is Rebuke. Its two
and one white to destroy target attacking
creature. It costs one less than Chastise,
but you gain life with Chastise. The big
thing about white in the past couple of formats
has been cheap, powerful removal. This
card is pretty powerful, but it is not as cheap
as Path to Exile or Condemn. I don't see
it having a home in constructed, mainly because
its cost is too high and we are in a decently
quick format. In limited however I think
this card has better uses, with this being one
of the few removal spells in the Innistrad I
consider it very good, not good enough to be a
first one pick in a draft but if it was in my
pool for a sealed I would consider it