I have a copy of Kessel from the old Star Wars
game published by Decipher, but I never actually
made a Kessel Run in-game because of the
distributive model for their boosters, which
involved letting you get a named character or
place, or an object or quest associated with it,
but not both. This card is so much more
satisfactory it's not even funny. There's the
scary-but-not-like-Creepy-Doll-which-I-had-to-put-into-the-box-backwards
art, and the fact that it goes perfectly with
Innistrad's werewolves, who like to do things
without actually casting spells. Beyond that, X
effects have a lot of support in older sets (Rosheen
Meanderer, anyone), and it should be no problem
finding ways to hand out the most damaging
attacks this side of Dissidia 012 Final Fantasy.
Magic The Gathering Card
of The Day: Kessig Wolf Run
Welcome back readers today’s card of the day is
an interesting land requiring red and green
mana. Kessig wolf Run should be run( pun
not intended) in any deck running red and
green, it provides the potential for the
last amount of damage in aggressive decks and
can set up unfortunate trades for your opponent
as well as just being awesome. Seriously if your
deck wants to win through turning creatures
sideways and you’re in red and green there is
little to no reason not to run one or two of
this card. If you run Primeval Titan all
the better as it can make a great target
for the land fetch ability. In standard I
don’t see this becoming a 4 of in every red
green deck but one or two copies are sure to be
played in the majority of decks that can use a
decent mana sink. In extended and modern the
same comments apply, aggressive decks will want
to pack a copy or two of this. In legacy and
vintage I don’t see this card making an impact,
perhaps in some aggressive legacy decks but
otherwise it is too slow and mana
intensive for such blisteringly fast formats. In
casual and multiplayer this card is king it
provides a sink for infinite mana combos, it
also just allows you to play defense as people
will be afraid of losing their best creatures
and of course it is good on offense. In
limited this seems to be a bomb, repeatable pump
effects are very powerful and this is no
exception and it can operate off a red or green
splash in a base deck of either color. Overall a
power land that will see competitive and casual
play.
Today's card of the day is Kessel Wolf Run
which is a land that taps for one mana and can
tap for X, Red, and Green to give a creature
+X/+0 and Trample. Being a repeatable
instant speed source of Trample that is quite
difficult to remove makes this a very useful
card for a deck with larger creatures and both
colors of mana available. The small
drawback of not producing colored mana shouldn't
be an issue if Green's acceleration is used to
search lands and that combines well with the X
in the cost. Overall an excellent addition
to a Green/Red build and will definitely be
seeing play in a variety of builds.
For Limited formats this is a decent if somewhat
limiting first pick in Booster as it forces you
into two colors from the start and is difficult
to pick in later packs unless you already have
both colors chosen. Even with those
concerns the reliable source of Trample and
tapping for mana makes it worth using whenever
possible and splashing the other color should be
easy in Sealed.
Welcome to a new week of awesome
card of the dayb reviews here at Pojo.com! We
kick this week off with Kessig Wolf Run from
Inninstrad. Kessig Wolf Run is a land card that
taps and adds generic mana to your mana pool. It
also has the ability to pay X, red, and green;
target creature get s +X/+0 until end of turn
and gains trample.
Kessig Wolf Run is one of my favorite lands because I
am a huge user of red/green. And the fact that
green has such great mana ramp just means that
even a mono-green deck could effectively run
this card just by splashing in some ways of
making red mana. And Werewolf decks could
definitely benefit from their land being
exploited.
I love how in Innistrad, each major faction gained a
card that aides them in some way. And whats
better than a big werewolf? A huge werewolf with
trample!
In vintage, using this card with someone like Feral Animist can get
quite crazy. I think that it also easily finds a
home in any decent dragon deck, since most
people running dragons prefer using red and
green for the mana resources available there.
Such a resourceful card, so easily exploited, and the
potential to be so very lethal.