Creeping Mold, reworded to allow it to hit
planeswalkers. Fitting, then, that a
planeswalker provides its flavor text. I have no
doubt that Bramblecrush will come to be a
standard for Green's sideboards, allowing it to
ensure an answer for anything sans creatures.
There is no real strategy to speak of here,
however. Dedicated land destruction decks are a
dying breed, but Bramblecrush would no doubt
find its way into such a deck. You simply
identify the most troublesome permanent on the
bored, aim, and fire. Utility in its purest
form. I sincerely hope that Bramblecrush becomes
a Core Set staple... if Magic's new Core Set
system even has such a thing as "staples".
This is about as straightforward as spells come
- four mana to destroy almost anything seems
like a pretty good deal to me. Even though
creatures are very important in recent sets,
those sets still definitely need an answer to
equipment and lands with abilities; and since
planeswalkers are here to stay, Bramblecrush
will truly never lack targets. And you'll notice
that it's not in the same color as all the crazy
powerful planeswalkers - take advantage while
you can!
Today's card of the day is Bramblecrush which
as a four mana option to destroy anything that
isn't a creature is one of Green's best options
against a planeswalker that is also versatile
enough to destroy lands, enchantments, or
non-creature artifacts. For a Green deck
needing removal options this covers most of the
bases and is worth at least a sidedeck slot if
not maindeck for the more competitive builds.
In Limited this being a form of removal for
Green makes it quite valuable, even in a format
heavily dominated by creatures, as removing
support can be just as important.
Definitely worth including in a Green build for
Sealed as it should never be a dead card in hand
if mana is available to cast it. For
Booster this is a good early draft after a Green
first pick, but a large creature or equipment
can offer a tough choice when in the same pack.