The promise of a 4/4 to accompany it into
battle, and hexproof to stave off kill spells,
makes St. Traft a compelling choice. Trouble is,
the poor Geist itself has no evasion and a
fairly small body, so it's unlikely that you'll
get more than one or two attacks in, even though
any attack you do manage to make will be all the
more impressive for effectively dealing 6 damage
from a 3-mana creature.
The good news is, hexproof and being in white
and blue make St. Traft the perfect candidate
for Auras! Steel of the Godhead solves
everything that's wrong with picture, as does
Spirit Mantle and Drake Umbra. Even tricks like
Emerge Unscathed are a great boon, letting Saint
Traft laugh off the one and only thing he has to
fear-- creature combat. Oh yeah, and board
sweepers too I guess.
I haven't played much Standard recently, but I
hear blue and white have been very strong colors
there of late. Did they really need more help?
Regardless, they've got it in the form of Geist
of Saint Traft. With inherent protection from
Doom Blade and its "surely this is a misprint?"
mana cost, and the ability to effectively attack
for numbers that only skaabs usually put up, he
can cause a lot of problems for almost any deck.
Oh, and remember the problems that Sword of
Feast and Famine and its "surely this is a
misprint?" rules text caused last year? Yeah. Be
ready.
Today's card of the day is Geist of Saint Traft
which is a thee mana Blue and White legendary
2/2 that has Hexproof and adds a 4/4 attacking
angel with Flying whenever it attacks.
This is an impressive creature for Blue/White
decks and with even a little support to make
blocking it problematic can become a finisher
for your deck. Every 4/4 it produces
either deals damage or likely costs your
opponent a card used as a response which equals
an impressive advantage over time. The
only drawback is the legendary status, but aside
from that this is a card to watch for in decks
able to run it.
For Limited the Legendary aspect isn't an issue
which gives a Blue/White deck a serious concern
and likely game-altering play, especially if
combined with an equipment to keep most blockers
from destroying it.
The two color aspect locks you in, so running it
in Sealed is either a dedicated design or
splashing one of the two colors for the second
mana symbol. For Booster it is a powerful
first choice that offers a little flexibility in
drafting both colors and of course equipments.
Welcome to another great review for you
here at Pojo.com! This time we look at Geist of
Saint Traft from Innistrad! Geist of Saint Traft
is a mythic creature spirit cleric, and is a 2/2
with hex proof. Geist of Saint Traft also has an
ability that whenever he attacks, you put a 4/4
white angel creature token with flying onto the
battlefield tapped and attacking.
Geist of Saint Traft could so easily be
the best card to combine with the Scars of
Mirrodin block cards. He is white, which means
he is definitely a good card to run with Battle
Cry, especially since he drops another attacker
onto the battlefield. Running Geist of Saint
Traft with Hero of Bladehold means two simple
creatures produces an army when attacking. For
quick reference, that would be five creatures
attacking, for a total of seventeen damage! And
we all know how good blue is at making your
creatures unblockable, and to counter spells
that may be trying to blow them up. Or build a
new age Bant deck. As I mentioned in the review
of Essence of the Wild, how useful that could
be. But also remember that Parallel Lives would
go really well with Geist of Saint traft as
well. That would be two 4/4’s into play, tapped,
and attacking.
But even on it’s own, that Geist fo Saint
Traft could be really hard to overcome, if
properly utilized. Swinging with him on the
ground makes him vulnerable. So use Cobbled
Wings to get him up in the air, where I would
expect to see a Geist. Then try pumping him up,
or figuring ways of making him not get harmed.
Ghostly Possession could well be the best way to
do so. You more so would want the angel tokens
get in harms way, or be taken out then you Geist
of Saint Traft.
The card of the day today is Geist of Saint
Traft. He is a 2/2 Hexproof for three.
On top of that he puts a 4/4 angel with flying
into play, that gets removed at the end of
combat. This guy is amazing, if they
didn't make him legendary then he would be
smashing so many formats. The only way to
kill him is to hit the board, copy him (since
hes a legend), or just block him. He
already has a deck in standard, and a good one
at that. In a limited format he is that
much better, he puts so much pressure on the
opponent.