This may well be the last Invitational card ever
printed, and it looks like we'll be ending with
one of the most powerful ever. Snapcaster Mage
lacks the inherent raw power of Dark Confidant
or Shadowmage Infiltrator, but he can do great
things in any deck that involves instants or
sorceries, which is to say, a majority of
competitive decks and a good number of casual
ones. Duress your Yawgmoth's Will? Pointless:
you'll eventually cast it anyway. Lightning Bolt
an attacking creature, block a second, and Bolt
a third from your graveyard? Sounds pretty
strong. Warp World him into play, then flashback
Warp World? If you pull that one off, post it on
YouTube for us to see!
Welcome back readers this week we are reviewing
some more Innistrad cards and most if not all
the cards featured this week will see tournament
play heavily. Today’s card of the day is
Snapcaster Mage, Tiago Chan’s invitational
card and boy it is a doozy. In
standard this card will see a large amount of
play reusing powerful spells is great and most
decks running blue should be playing it. In
modern and all other formats most
noticeably legacy and vintage this card is
the real deal, reusing efficient removal
spells or combo pieces, this card
will see large amounts of eternal play it
is the single strongest creature printed
since Dark Confidant and
will be just as frequently used in all formats
it is legal in. Believe the hype this guy
is too good. In casual and
multiplayer this fits in nicely with wizard
tribal decks and utilizing it with Riptide
Laboratory can quickly become degenerate making
this an amazing utility creature for decks
using wizards or just needing a
little extra oomph in their spell focused decks.
In limited it’s a money rare unless you like
losing money pick it. Aside from that if
you are heavy in spells this card is worth
picking up and if you snap(get it?) pick
this card you can lean towards a more
spell focused deck. Overall this card is
amazing hands down the best card of
the set and will see so much play it boggles
my mind, believe the hype this guy is as
good as gold and sets a new power standard for
creatures.
Today's card of the day is Snapcaster Mage
which is a two mana Blue 2/1 with Flash and when
it comes into play a target Instant or sorcery
in your graveyard gets Flashback until the end
of the turn with a cost equal to the target's
casting cost. This is a card that can
easily turn a game around or give the final push
towards a victory. Whether it brings back
removal to clear the way or a field changing
bomb there is almost no chance of it not being
extremely useful in some way as it is both
versatile and provides card advantage.
Many Blue and multicolor decks will be running
this to get extra uses out of their favorite
spells and aside from needing to wait a few
turns to be fully utilized there is no drawback
to playing it.
For Limited not having an existing deck to take
advantage of makes it a bit weaker in one sense,
but being able to play removal or other format
dominating effects a second time compensates
nicely. After using the effect having a
2/1 available for an attack or defense is a
bonus that puts it over the top. A very
easy first choice in Booster and should be
splashed into most Sealed builds as well.
Today's card of the day is Snapcaster Mage, one
of the most anticipated cads of Innistrad.
He is one blue and colorless for a 2/1 with
flash, the key part about him is that he gives a
spell in your graveyard flashback until the end
of the turn. I can see this guy being
played in multiple formats because he gives key
cards double value (literally). Him having
flash means that your opponent needs to be aware
of any instants you have in your graveyard.
In general anyone that is running these has a
lot of reusable options. Personally I
think this guy is good, but not broken.
Flashback is one time use effect so its not that
broken, sure its a good play but its not going
to make some infinite combo. In limited
this guy is only as strong as the other spells
you have, which you don't even know yourself.