For three mana, this card will usually draw you
more cards that Divination, if you can get a
creature through for damage. Damage to creatures
won't work, so you can't use it on a blocker--
you need to attack, and you need to push through
to the opponent, or his planeswalker. Trample is
useful here, but because Hunter's Insight is an
instant, you can always use it on the creature
your opponent didn't block, or combo it with a
pump spell like Titanic Growth to maximize your
draw. Spending two instants to draw four or more
cards sounds like a good play to me!
I've always been a fan of green card drawing,
ever since I got my Fifth Edition Sylvan
Library. Now that that's considered "out of
flavor" for green, us nature mages have to
resort to attacking with creatures to draw
cards. Actually, lots of green decks did that
anyway, so maybe it's not so much of an issue
after all. It gives the opponent another reason
to always block the biggest creature,
and potentially even more damaging consequences
than usual if they don't. I still like Sylvan
Library, but this card shouldn't be
underestimated.
Welcome back readers today’s card of the day is
the lean, mean green card drawing machine
Hunter’s Insight. Obviously the play is to
cast this when your swinging with a powerful
creature such as Dungrove Elder.
In standard this card has not seen much play but
I could see it being adopted more in mono green
decks. Utilizing Garruk’s various tokens
and your solid green creatures makes sure you
can take advantage of this card. In
modern this could also provide some
card draw to green decks which
desperately need it, although
Harmonize is most likely the better choice
overall. In legacy and vintage no
chance this sees play, too much mana and not
needed for the format. In casual and
multiplayer where creatures can grow
into an absurd size this is pretty solid
being able to attack with an
Eldrazi and then add insult
to injury is magnificent the
more players at the table the more
mileage you can get out of your card
drawing. In limited it’s a decent
card draw card and a sort of combat
trick if your opponents know
your running it and other
combat effects. Overall an interesting and
playable green card draw spell that gets better
when green does what it does best, attacking
with fatties.
Today's card of the day is Hunter's Insight
which is a three mana Green instant that has you
draw cards equal to the damage a target creature
you control deals to a player or planeswalker
that turn. This is a solid card draw
option for Green and being an instant allows it
to avoid the vulnerability of removal plus
target whatever creature is unblocked or has
Trample, but prevents the option of being used
on multiple turns as well. Overall a heavy
mana acceleration deck with larger creatures or
pump can certainly benefit from this and it is
likely to make an appearance in those builds.
In Limited card draw is a big advantage and
being able to use this on any unblocked or
Trample option that is available when you need
the cards. A definite inclusion in any
deck splashing Green and a great second or third
pick in Booster as in most cases you should be
gaining card advantage from this.