An old standby in any red/green aggro deck, as a
creature that can hit play turn one and then
swing as a 2/3 on turn two. Pulling it off
though, requires precision land drops. If your
deck can't give you turn one red mana, turn two
"Forest" with any degree of reliability, the Ape
may not work out as well as you'd hoped.
Fortunately, most formats in which Kird Ape
remains legal have some variant of Stomping
Grounds or similar ways to cheat the
restriction.
I've had people tell me that they wouldn't put
Kird Ape in their decks unless they had access
to Ravnica dual lands or even Revised dual
lands. As far as I can tell, these people were
entirely serious, which will appal me to the end
of my days. If you're playing a two-color deck,
as the Ape's text suggests you should be, you
should have basic lands to spare. If you're not,
you might still have basic lands to spare: maybe
you're playing fetchlands, maybe you have Sylvan
Ranger or Harrow, or maybe you just realize that
a 2/3 creature for one mana is a ridiculous
bargain at any time in the game. Can we as a
playerbase really have become so conservative
that being a certain color combination is a
"drawback?" By that logic, Undermine and
Shadowmage Infiltrator must have sucked. Kird
Ape was, is, and will be one of the best
creatures in the game.
Welcome back readers today’s card of the day is
one of the more iconic and powerful Magic
creatures Kird Ape. A 2/3 for
a single mana is quite powerful and the only
condition is to be running red/green a potent
color combination. In standard and extended this
card is not legal but if it were it would
see play in all aggo decks of the color as you
can fetch your necessary lands with fetch lands.
In modern and legacy this creature is nuts it is
a staple of the Zoo deck providing big beats and
the fact players can search up Ravnica
Shock lands mean this and Loam Lion and
Wild Nacatl can be aggressive quite early.
In vintage this card doesn’t see much play. In
casual and multiplayer it is a solid early
creature for aggressive strategies although it
gets vastly outclassed in the world of kitchen
table but could be good for an early aggressive
deck. In limited if your in the right colors
Kird Ape is your man to beat people down.
Overall Kird Ape was so powerful it had to be
banned; while his power level is not that
ridiculous today it is still a solid card for
beat down decks and is still a powerful
part of the game.
Today's card of the day is Kird Ape which is a
one mana Red 1/1 that gets +1/+2 if you control
a Forest. This is a very nice creature for
a Red/Green deck or any build with Forests that
can produce Red mana early. The potential
to attack or defend with a 2/3 on the second
turn is a solid advantage and Kird Ape is a
worthwhile play for an aggressive deck in
formats in which it is legal.
For Limited formats that include Kird Ape it is
a good early pick for Red/Green designs and
should be played whenever those two colors are
part of your Sealed deck. Also as a 1/1
with a relatively easy to arrange increase in
power it has quite a bit of value in the format
and is worth choosing as an early pick in
Booster if you plan on using both colors.